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Industry News - Latest
Functional brain imaging reliably predicts which vegetative patients have potential to recover consciousness
Why your nose can be a pathfinder
Eavesdropping on brain cell chatter
How brain structures grow as memory develops
Potential Use of Google Glass in Surgical Settings
Information storage for the next generation of plastic computers
3D printing cancer cells to mimic tumours
Computer Aided Manufacture:
Look Who’s Evolving Now: Using Robots to Study Evolution
Novel technique developed by NUS scientists opens door to better solar cells, superconductors and hard drives
Photovoltaic solar-panel windows could be next for your house
Thermoelectric generator on glass fabric for wearable electronic devices
How the brain pays attention
Scientists in Singapore develop novel ultra-fast electrical circuits using light-generated tunneling currents
Processing New Information During Sleep Compromises Memory
'RoboClam' hits new depths as robotic digger
Personal Touch Signature Makes Mobile Devices More Secure
Rice, NTU scientists unveil CVD production for coveted 2-D semiconductor
What songbirds tell us about how we learn
Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers
Algorithm for determining orientation of objects could aid robots in navigation, scene understanding
Industry and Simulation >> 3D printing failures shared online
Seven catastropic failures are visually depicted by this BBC article. Each failure accompanied by blurb explaining what it was supposed to be, as well as where, and more imprtantly why it went wrong. It serves as a good reminder of how young this technology still is, and how frustrating it can be, for even expert users to produce 3D printed objects successfully with the way things currently stand.
Sensor Web >> Internet of things: Should you worry if your jeans go smart?
A BBC article looking at the growth of the Internet of Things, and attempting to illustrate some of the privacy concerns when items of everyday clothing and personal possessions are able to communicate with other objects around them – and in so doing, give away your exact position and movements, in real-time.
Artificial Intelligence >> Will chatting smart cars become a reality soon?
A BBC article looking at the rise of the smart car – AI driven cars that will soon be able to communicate with cloud services for traffic control, communicate with the humans on board, and work in flocks to drive themselves with consideration (and a degree of literal mind-reading) of each other's positions and goals.
Augmented Life >> Time to heal: The materials that repair themselves
A BBC article exploring the rise of self-healing materials as a subset of augmented reality. Machines with vascular systems just below the surface; shipping new material to heal any cracks or breaks caused by accidental or malicious damage.
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posted: 21/08/2013 Dictionary Changes
Traditionally we have always displayed five dictionary entries on the site homepage: The latest entry listed in full, and links to the term names of the next four in the dictionary itself.
A couple of recent discussions with term submitters on the way successful submissions are often uploaded in batches, passing through the homepage too quickly for the submitter to see them, have led to a rethink on our design.
As soon as a term is approved, it is entered into the database and searchable from there. However, this falls apart if the submitter neglected to keep a record of which terms they have already submitted and which they planned to submit, it can be labour-intensive for them to determine using the database interface, which definitions are their own versus someone else's. As the database is public domain, we don't store that information in it.
This usually leads to a request for us to let them know which terms were the last ones added, so to save both parties some hassle, it makes sense to just make the list of recently added terms a little longer.
There's no room for a longer list of recent terms on the homepage itself. Hence moving them onto a secondary page. As we are using a secondary page now, it would be better to display the terms and their definitions out in full, as we have done, with permalinks to their actual database pages.
A second new feature is at the bottom of the new recent submission page. A group heading there lists all 'group searches'. This refers to a specific type of dictionary search that will return multiple terms randomly or thematically linked. For now, the recent submissions group search is the only one there. However much of the background code to run other such group searches is part of this update, and this list of interesting terminology searches for particularly curious minds is going to grow.
Latest Term: Invisible Computing
Coined in 1998, at a time when for all intents and purposes it didn't exist, Invisible Computing refers to computers that are effectively invisible, a network of intelligent objects, ubiquitous, but few if any of which conjure images of a traditional computer.
Examples might include an office chair which automatically adjusts itself to the ideal height of it's user, perhaps even before the user sits down. A kettle that starts to boil as the user is elsewhere in the house and has just picked up their coffee mug, a toilet that automatically and discretely samples the urine in it for any signs of ill health on the part of the person who just used it.
All are computing devices with embedded computing apparatus, and share information with other such devices, but none have their computing function readily apparent to the casual user.
See Also: Internet of Things, Pervasive Computing, Ubiquitous Computing, Sensor Net, Context Aware Computing, Weak AI, Smart Appliances, Ambient Intelligence, Everyware, Wearable Computing, Domotics, Technological Nomad, Home Automation, Building Automation, Climotics
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Ten Most Recent
Augmenting Surgery >> Improving Robotic Surgery by integrating Augmented Reality Elements
Robotic surgical procedures are carried out with the aid of a camera system attached alongside the tools on the robotic arm that is inserted into the body of a patient. A surgeon carries out the operation by seeing through the camera's eye. As such, augmented reality systems have always seemed a good fit to overlay a virtual representation of the patient's innards, along with the full size and shape of the target area, on the display screen. However, the difficulty of AR object recognition inside the body has always proven too much of a hurdle. Until now.
Artificial Intelligence >> Simple Yet Highly Effective Robotic Boost to Mass Spectrometry
A group of biochemists at Georgia Tech had a dream; a dream of being able to automate the process of gathering samples for mass spectrometry. A dream whereby they could just hand the analysis tool a sample. It didn't matter what colour, shape, size, density, or anything it was. The tool would take over and just know how best to approach the problem of obtaining the sample. A nice pipe dream... until the College of Computing at the same university got wind of it.
Artificial Intelligence >> Robotic Insect: Guided by the Same stimuli
For an insect, it is rather large. Six inches in length, and rolling around on tank treds rather than walking. Yet, this German robot is the same as an insect where it counts - in the brain. It possesses an embodied needs-based AI, itself running on a simplified version of the insect brain, and responds to stimuli from the world around it in the self same way a natural insect would.
Artificial Muscles >> Artificial Muscle from Fishing Line: Powerful yet Cheap
When we think of artificial muscles, we tend to think of new materials that allow constructs to replicate the function of organic muscles in useful ways. We don't tend to think of existing materials in common usage as a means to create these muscles. After all if they are in common usage, they would already have been tested and discarded, right?
Avatars and Personification >> Only A Few Basic Emotional Expressions are the Root of All Others
We have known for some time that different cultures perceive different facial expressions as conveying different emotional states, and likewise in different cultures different facial expressions are made. Rather than having ream after ream of options for facial expression sequence files, might there be a far better way to handle such regional differences in recognising avatar-based visual emotional states?
Neuroprosthetics >> The Human Brain has a Network Backbone
An unexpected discovery of a hierarchical networking scaffold inside the human brain itself, has interesting implications for future neuroprosthetics. Rather than having to interface with the grey matter right where computations are being done, we may in fact only have to interface with the white matter 'between departments' as it were, to achieve the same interface effect.
Embodied Avatars >> Futureworld
Futureworld is the sequel to Westworld, yet it takes an entirely different direction. Meant to be the film that spun the Westworld franchise into an anthology set, instead it was the film that buried it. Futureworld has some great ideas, and like many films of the era, is a goldmine of nuggets concerning robotic technology, virtual reality, augmented reality and social implications.
Pure Research >> Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos
Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.
Pure Research >> Decoding Reality: The Universe as Quantum Information
Decoding Reality is very much a Simulation Argument book. In its pages, physicist Vlatko Vedral argues that we should regard the entire universe as a gigantic quantum computer.
Teaching and Training via VR >> Women and Gaming: The Sims and 21st Century Learning
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.