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Industry News - Latest

People conform to the norm – whether that norm is physical or virtual
Embodiment:
posted: 15/01/2015

NUS researchers develop new-generation ‘thinking’ biomimetic robots as ocean engineering solutions
Artificial Intelligence:
posted: 05/01/2015

Researchers explore the power of mental visualization in maintaining real-life muscle
Augmenting Organics:
posted: 05/01/2015

That smartphone is giving your thumbs superpowers
The Brain:
posted: 05/01/2015

Piezoelectricity in a 2D semiconductor
Augmenting Organics:
posted: 05/01/2015

Colour-coding brain cells
The Brain:
posted: 05/01/2015

Researchers to Examine Using Autonomous Vehicles to Improve Traffic Flow
Sensors:
posted: 09/10/2014

New 'lab-on-a-chip' could revolutionize early diagnosis of cancer
Health:
posted: 09/10/2014

Single-Neuron “Hub” Orchestrates Activity of an Entire Brain Circuit
The Brain:
posted: 09/10/2014

How curiosity changes the brain to enhance learning
The Brain:
posted: 09/10/2014

The Future Face of Molecular Electronics
Computing Power:
posted: 17/09/2014

Do wearable lifestyle activity monitors really work?
Life:
posted: 17/09/2014

Nerve impulses can collide and continue unaffected
The Brain:
posted: 16/09/2014

Iowa State GeoFabLab prints 3-D rocks, fossils; advances geoscience research, education
Computer Aided Manufacture:
posted: 16/09/2014

New algorithm enables MIT cheetah robot to run and jump, untethered, across grass
Artificial Intelligence:
posted: 16/09/2014

Computerized emotion detector
Artificial Intelligence:
posted: 16/09/2014

‘Squid skin’ metamaterials project yields vivid color display
Display Technology:
posted: 16/09/2014

For electronics beyond silicon, a new contender emerges
Computing Power:
posted: 16/09/2014

Airware’s operating system makes drones simple to build and modify for multiple applications
Business:
posted: 16/09/2014

Scientists Twist Radio Beams to Send Data
Connectivity:
posted: 16/09/2014



 

Latest Linkings

Industry and Simulation >> 3D printing failures shared online
(added 20/08/2013)
Seven catastropic failures are visually depicted by this BBC article. Each failure accompanied by blurb explaining what it was supposed to be, as well as where, and more imprtantly why it went wrong. It serves as a good reminder of how young this technology still is, and how frustrating it can be, for even expert users to produce 3D printed objects successfully with the way things currently stand.


Computer Aided Manufacture >> 3D printing failures shared online
(added 20/08/2013)
Seven catastropic failures are visually depicted by this BBC article. Each failure accompanied by blurb explaining what it was supposed to be, as well as where, and more imprtantly why it went wrong. It serves as a good reminder of how young this technology still is, and how frustrating it can be, for even expert users to produce 3D printed objects successfully with the way things currently stand.


Sensor Web >> Internet of things: Should you worry if your jeans go smart?
(added 27/11/2012)
A BBC article looking at the growth of the Internet of Things, and attempting to illustrate some of the privacy concerns when items of everyday clothing and personal possessions are able to communicate with other objects around them – and in so doing, give away your exact position and movements, in real-time.


Artificial Intelligence >> Will chatting smart cars become a reality soon?
(added 27/11/2012)
A BBC article looking at the rise of the smart car – AI driven cars that will soon be able to communicate with cloud services for traffic control, communicate with the humans on board, and work in flocks to drive themselves with consideration (and a degree of literal mind-reading) of each other's positions and goals.



New to VR?

Site News: posted: 02/01/2015 We're Back!

Towards the run-up to Christmas last year, this site managed to consume nearly a hundred gigabytes in traffic. Unfortunately, when we reached the amount we had paid for, the email server decided to go down too. So that left us in a fairly amusing situation: where the site was down until the month turned over, or until we emailed the hosting service to let them know we were ok to increase it. Which couldn't happen until the site went back up...

Still, that's all behind us now. It's a new year, and a new start. For much of the second half of last year things were a bit spartan here, driven mostly by health issues amongst our people. Those issues haven't gone away, and in one case have gotten quite a bit more severe, but it's high time we got the ball rolling again. After all, the technical capabilities behind VR and AR are most decidedly not standing still, and neither should we.




Virtual Dictionary

Latest Term: CATE

Computer Aided Tissue Engineering or CATE is a form of specialised Computer Aided Design and Computer Aided Manufacture which deals specifically with biological systems and biological components. It is highly interdisciplinary, basically focussed around three dimensional tissue creation, and the design of these tissues to then interface seamlessly with both existing organic tissues and machined components.

It is a field which lends itself extremely well to the use of virtual reality systems in the design of these components for all of the above reasons. In addition, CASE is an absolutely essential tool in the creation of artificial organs, orthopaedic implants, and biological chips. This of course in turn makes it an essential tool to create interfaces ever more precisely capable of interfacing seamlessly with an organic body, in turn making synthetic environment interfaces ever more precise and powerful.

See Also: CAD, CAM, Virtual Reality, Biochip, Prosthetic, Neural Interface

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Ten Most Recent Entries

Latest Hostings

Alternate Lives >> People conform to the norm – whether that norm is physical or virtual
(added 15/01/2015)
Industry news, originally posted in January 2015, deemed too important to be allowed to fade. Often enough it is human nature to conform. This tendency makes us follow the lead of computers, even if the machines give us the wrong advice. This is the finding of a study in Springer’s journal Psychonomic Bulletin & Review that investigates how people make judgment calls after interacting within a virtual environment.


Augmenting Surgery >> Improving Robotic Surgery by integrating Augmented Reality Elements
(added 31/03/2014)
Robotic surgical procedures are carried out with the aid of a camera system attached alongside the tools on the robotic arm that is inserted into the body of a patient. A surgeon carries out the operation by seeing through the camera's eye. As such, augmented reality systems have always seemed a good fit to overlay a virtual representation of the patient's innards, along with the full size and shape of the target area, on the display screen. However, the difficulty of AR object recognition inside the body has always proven too much of a hurdle. Until now.


Artificial Intelligence >> Simple Yet Highly Effective Robotic Boost to Mass Spectrometry
(added 30/03/2014)
A group of biochemists at Georgia Tech had a dream; a dream of being able to automate the process of gathering samples for mass spectrometry. A dream whereby they could just hand the analysis tool a sample. It didn't matter what colour, shape, size, density, or anything it was. The tool would take over and just know how best to approach the problem of obtaining the sample. A nice pipe dream... until the College of Computing at the same university got wind of it.


Artificial Intelligence >> Robotic Insect: Guided by the Same stimuli
(added 09/03/2014)
For an insect, it is rather large. Six inches in length, and rolling around on tank treds rather than walking. Yet, this German robot is the same as an insect where it counts - in the brain. It possesses an embodied needs-based AI, itself running on a simplified version of the insect brain, and responds to stimuli from the world around it in the self same way a natural insect would.


Artificial Muscles >> Artificial Muscle from Fishing Line: Powerful yet Cheap
(added 04/03/2014)
When we think of artificial muscles, we tend to think of new materials that allow constructs to replicate the function of organic muscles in useful ways. We don't tend to think of existing materials in common usage as a means to create these muscles. After all if they are in common usage, they would already have been tested and discarded, right?


Avatars and Personification >> Only A Few Basic Emotional Expressions are the Root of All Others
(added 02/03/2014)
We have known for some time that different cultures perceive different facial expressions as conveying different emotional states, and likewise in different cultures different facial expressions are made. Rather than having ream after ream of options for facial expression sequence files, might there be a far better way to handle such regional differences in recognising avatar-based visual emotional states?


Latest Products

Embodied Avatars >> Futureworld
(added 16/04/2010)
Futureworld is the sequel to Westworld, yet it takes an entirely different direction. Meant to be the film that spun the Westworld franchise into an anthology set, instead it was the film that buried it. Futureworld has some great ideas, and like many films of the era, is a goldmine of nuggets concerning robotic technology, virtual reality, augmented reality and social implications.


Pure Research >> Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos
(added 25/03/2010)
Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.


Pure Research >> Decoding Reality: The Universe as Quantum Information
(added 25/03/2010)
Decoding Reality is very much a Simulation Argument book. In its pages, physicist Vlatko Vedral argues that we should regard the entire universe as a gigantic quantum computer.


Teaching and Training via VR >> Women and Gaming: The Sims and 21st Century Learning
(added 21/02/2010)
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.