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Industry News - Latest

Blind lead the way in brave new world of tactile technology
Sensors:
posted: 04/07/2014

Power consumption of factory robot joints could be 40% less, according to a laboratory study
Computer Aided Manufacture:
posted: 04/07/2014

Key Brain Region Responds to Subjective Perception
The Brain:
posted: 04/07/2014

New manufacturing methods needed for 'soft' machines, robots
Embodiment:
posted: 19/06/2014

Making smartphones smarter with see-through sensors
Sensors:
posted: 19/06/2014

Hippocampal activity during music listening exposes the memory-boosting power of music
The Brain:
posted: 19/06/2014

Groundbreaking model explains how the brain learns to ignore familiar stimuli
The Brain:
posted: 19/06/2014

Prosthetic pancreas controls blood sugar levels in adults, adolescents with type 1 diabetes
Augmenting Organics:
posted: 16/06/2014

How Our Brains Store Recent Memories, Cell by Single Cell
The Brain:
posted: 16/06/2014

DARPA Z-Man Program Demonstrates Human Climbing Like Geckos
Augmenting Organics:
posted: 16/06/2014

Smarter sensing - low-cost sensors to monitor the environment and save money
Sensors:
posted: 15/06/2014

Synchronized brain waves enable rapid learning
The Brain:
posted: 15/06/2014

Columbia Engineers Provide New Insight into How the Brain Regulates Its Blood Flow
The Brain:
posted: 15/06/2014

Breakthrough for information technology using Heusler materials
Computing Power:
posted: 15/06/2014

Implanted infection prevention prosthetics
Augmenting Organics:
posted: 14/06/2014

The fuel cell for home
Computing Power:
posted: 14/06/2014

Chemical Sensor on a Chip
Sensors:
posted: 14/06/2014

Mechanism explains complex brain wiring
The Brain:
posted: 14/06/2014

NASA Beams "Hello, World!" Video from Space via Laser
Connectivity:
posted: 14/06/2014

Game Technology Teaches Mice and Men to Hear Better in Noisy Environments
Sensors:
posted: 14/06/2014



 

Latest Linkings

Industry and Simulation >> 3D printing failures shared online
(added 20/08/2013)
Seven catastropic failures are visually depicted by this BBC article. Each failure accompanied by blurb explaining what it was supposed to be, as well as where, and more imprtantly why it went wrong. It serves as a good reminder of how young this technology still is, and how frustrating it can be, for even expert users to produce 3D printed objects successfully with the way things currently stand.


Computer Aided Manufacture >> 3D printing failures shared online
(added 20/08/2013)
Seven catastropic failures are visually depicted by this BBC article. Each failure accompanied by blurb explaining what it was supposed to be, as well as where, and more imprtantly why it went wrong. It serves as a good reminder of how young this technology still is, and how frustrating it can be, for even expert users to produce 3D printed objects successfully with the way things currently stand.


Sensor Web >> Internet of things: Should you worry if your jeans go smart?
(added 27/11/2012)
A BBC article looking at the growth of the Internet of Things, and attempting to illustrate some of the privacy concerns when items of everyday clothing and personal possessions are able to communicate with other objects around them and in so doing, give away your exact position and movements, in real-time.


Artificial Intelligence >> Will chatting smart cars become a reality soon?
(added 27/11/2012)
A BBC article looking at the rise of the smart car AI driven cars that will soon be able to communicate with cloud services for traffic control, communicate with the humans on board, and work in flocks to drive themselves with consideration (and a degree of literal mind-reading) of each other's positions and goals.



New to VR?

Site News: posted: 02/06/2014 Overdue Category Addition

The resource listing for Computer Aided Manufacture (CAM) has been added to the resource menu under the Industry tab. Created a while ago because of the increasing frequency of news stories on 3D printing, this listing has now been fleshed out with multiple sub-sections for a variety of CAM methods, with a focus on connecting various CAM methods up to either a pre-existing VR platform, or your own such. As per normal with a new category, it joins us with a smattering of resources already in place, with new ones to be added as they are written.




Virtual Dictionary

Latest Term: Context Aware Service

A Context Aware Service is a still-theoretical type of augmented reality service that is essentially the ultimate form of location based service combined with strong AI and a behaviour intention model.

Put simply, it is a data service that only delivers the data to a user via a mobile computing device, if they are in a specific location or a correct area, it is within specific time parameters such as a given time of day, and depending only on the mental or physical activity the user is undergoing at the time.

To give an example, an augmented reality system might supply data overlaying the idealised posture to use whilst cycling as a wireframe model overlapping the user's physical body to their sight, only if they are at the gymnasium at the time, if it is within the gymnasium's hours of operation at the time, and only if they are actually riding an exercise bike at the time. If any one of these criteria is not met, no service is offered.

The benefits of such a service are legion. The problem is we don't yet know how to achieve such a system. Or more accurately, several elements we know will be needed, we are nowhere near creating.

A context aware service requires knowledge of where the user is, which is easily achieved through GPS. It requires knowledge of the time of day it is, and access to the service database, both of which are easily possible through networking. The hard part of course is analysing what the user is actually doing, and using a behaviour intention model combined with a strong artificial intelligence to predict what they meant to be doing. To use the example above, to determine how seriously they are taking the bike training as to whether or not to offer unbidden advice.

See also: Location Based Service, GPS, Behaviour Intention Model, Strong AI, Augmented Reality, Geographic Information Systems

Visit the Dictionary

Ten Most Recent Entries

Latest Hostings

Augmenting Surgery >> Improving Robotic Surgery by integrating Augmented Reality Elements
(added 31/03/2014)
Robotic surgical procedures are carried out with the aid of a camera system attached alongside the tools on the robotic arm that is inserted into the body of a patient. A surgeon carries out the operation by seeing through the camera's eye. As such, augmented reality systems have always seemed a good fit to overlay a virtual representation of the patient's innards, along with the full size and shape of the target area, on the display screen. However, the difficulty of AR object recognition inside the body has always proven too much of a hurdle. Until now.


Artificial Intelligence >> Simple Yet Highly Effective Robotic Boost to Mass Spectrometry
(added 30/03/2014)
A group of biochemists at Georgia Tech had a dream; a dream of being able to automate the process of gathering samples for mass spectrometry. A dream whereby they could just hand the analysis tool a sample. It didn't matter what colour, shape, size, density, or anything it was. The tool would take over and just know how best to approach the problem of obtaining the sample. A nice pipe dream... until the College of Computing at the same university got wind of it.


Artificial Intelligence >> Robotic Insect: Guided by the Same stimuli
(added 09/03/2014)
For an insect, it is rather large. Six inches in length, and rolling around on tank treds rather than walking. Yet, this German robot is the same as an insect where it counts - in the brain. It possesses an embodied needs-based AI, itself running on a simplified version of the insect brain, and responds to stimuli from the world around it in the self same way a natural insect would.


Artificial Muscles >> Artificial Muscle from Fishing Line: Powerful yet Cheap
(added 04/03/2014)
When we think of artificial muscles, we tend to think of new materials that allow constructs to replicate the function of organic muscles in useful ways. We don't tend to think of existing materials in common usage as a means to create these muscles. After all if they are in common usage, they would already have been tested and discarded, right?


Avatars and Personification >> Only A Few Basic Emotional Expressions are the Root of All Others
(added 02/03/2014)
We have known for some time that different cultures perceive different facial expressions as conveying different emotional states, and likewise in different cultures different facial expressions are made. Rather than having ream after ream of options for facial expression sequence files, might there be a far better way to handle such regional differences in recognising avatar-based visual emotional states?


Neuroprosthetics >> The Human Brain has a Network Backbone
(added 18/02/2014)
An unexpected discovery of a hierarchical networking scaffold inside the human brain itself, has interesting implications for future neuroprosthetics. Rather than having to interface with the grey matter right where computations are being done, we may in fact only have to interface with the white matter 'between departments' as it were, to achieve the same interface effect.


Latest Products

Embodied Avatars >> Futureworld
(added 16/04/2010)
Futureworld is the sequel to Westworld, yet it takes an entirely different direction. Meant to be the film that spun the Westworld franchise into an anthology set, instead it was the film that buried it. Futureworld has some great ideas, and like many films of the era, is a goldmine of nuggets concerning robotic technology, virtual reality, augmented reality and social implications.


Pure Research >> Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos
(added 25/03/2010)
Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.


Pure Research >> Decoding Reality: The Universe as Quantum Information
(added 25/03/2010)
Decoding Reality is very much a Simulation Argument book. In its pages, physicist Vlatko Vedral argues that we should regard the entire universe as a gigantic quantum computer.


Teaching and Training via VR >> Women and Gaming: The Sims and 21st Century Learning
(added 21/02/2010)
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.