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This story is from the category Conferences
Date posted: 23/03/2007 6th Annual Workshop on Network and Systems Support for Games: Netgames 2007 September 19th and 20th 2007, Melbourne, Australia Working in co-operation with ACM SIGCOMM "ACM's professional forum for the discussion of topics in the field of communications and computer networks, including technical design and engineering, regulation and operations, and the social implications of computer networking." The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games and in enabling the next generation of them. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to) game-related work in: * Network measurement, usage studies and traffic modeling * System benchmarking, performance evaluation, and provisioning * Latency issues and lag compensation techniques * Cheat detection and prevention * Service platforms, scalable system architectures, and middleware * Network protocol design * Multiplayer mobile and resource-constrained gaming systems * Augmented physical gaming systems * User and usability studies * Quality of service and content adaptation * Artificial intelligence * Security, authentication, accounting and digital rights management * Networks of sensors and actuators for games * Impact of online game growth on network infrastructure * Text and voice messaging in games See the full Story via external site: caia.swin.edu.au Most recent stories in this category (Conferences): 12/04/2013: First Tech Challenge (FTC) World Championship |
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