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This story is from the category Conferences
Date posted: 22/10/2008 December 1-3, 2008 Keio University, Yokohama, Japan ICAT is the oldest international conference on Virtual Reality and Telexistence. The organizing committee cordially invites you to submit your technical work and experimental results in Virtual Reality science and technology to this conference. ICAT'08 will host a demonstration session each day. It features live demonstrations given by their developers, and provides an opportunity for researchers on artificial reality and telexistence and for practitioners to present and exchange ideas in an interactive way. These demonstrations present all or part of a working system developed for various tasks in this field. We request proposals for demonstrations on any topics that are related to artificial reality and telexistence from both academic institutions and industry. Please submit the following in a single file (preferably in ZIP) by email at icat2008-demo (at) ozawa.ics.keio.ac.jp. * Title * List of Authors * Contact information (name, e-mail, phone, fax) * A short demo description (2 to 4 pages in PDF) : see this demo template in MS word or LaTeX. * Equipment provided by authors * Specific requirements concerning space, power, network, and security * (optional) A full demo description (any length in PDF; may not be reviewed) * (optional) Video clips (MPEG or QuickTime) that support your proposal. * (optional) Executable code and sample data Note: You are encouraged to bring as much of your own equipment as possible. We suggest that participants bring a poster to the session to support their demonstration. Main themes * Artificial Reality / Virtual Reality * Teleoperation / Telexistence /Telepresence * Augmented Reality / Mixed Reality * Motion Tracking * Real Time Computer Simulation * Ubiquitous / Wearable Computing * Visual and Auditory Displays * Anthropomorphic Intelligent Robotics * Software Architecture for VR * Immersive Projection Technology * Tools for Modelling VR Systems * Haptics * VR Input and Output Devices * Evaluation of VR Techniques and Systems * Retro-reflective Projection Technology * Distributed and Collaborative VR Systems * Medical Visualization * Virtual Medicine and Health Science * Real-time graphic manipulation * Non-formal learning in Virtual Environments * Industrial applications * Serious Gaming * Virtual Heritage * Multisensory Environments and Media Art * Interactive Art and Entertainment * Human Factors of VR * Multimodal Human Interfaces * VR Interaction and Navigation Techniques * Artificial Life & Virtual Reality * Innovative Applications of VR * Communication with Realistic Sensations * Advanced Visualization and Interactivity See the full Story via external site: www.vrsj.org Most recent stories in this category (Conferences): 03/03/2017: ICME 2017 - Large Scale 3D Human Activity Analysis |
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