Untitled Document
Not a member yet? Register for full benefits!

Username
Password
 Virtual Trade Tough Nut to Crack

This story is from the category Legal
Printer Friendly Version
Email to a Friend (currently Down)

 

 

Date posted: 20/12/2004

Blizzard Entertainment recently announced an aggressive policy against trafficking in the virtual goods of the massively multiplayer online game World of Warcraft - the immediate cancellation of any player's account,if that player was found to be buying or selling anything it stirred up the familiar old hornet's nest.

Players buying and selling what is not theirs - virtual property in a database. It has no physical form, yet it is virtual - there in all but substance. Why should a virtual house not be treated like a physical house? The same investment in time, in love, and care went into both. Yet many companies are bent on stopping virtual ownership by the players who pay them to use a service. For them, it opens up an ugly can of worms, and the very real prospect of being sued if a database crash erases someone's property.

"There's a lot of debate about whether anything could be done," said Ed Castronova, an expert on the economies of virtual worlds. "People get wrapped up in the mechanics of this particular technology. The broad question is whether someone with policy tools can affect how someone acts."

See the full Story via external site: www.wired.com



Most recent stories in this category (Legal):

02/03/2017: Oculus facing legal ban on VR code used in its products

02/03/2017: Man accused over 3D-printed guns is sci-fi fan

28/02/2017: UK Government targets sexting and cyberbullying

04/02/2017: Facebook loses $500m Oculus virtual reality case

31/01/2017: 'Takeover time' in driverless cars crucial to safety

31/01/2017: AI ethics experts argue to model driverless car regulations after drug approval process

12/01/2017: Rise of personal technology in criminal proceedings poses risks to individuals' rights

31/12/2016: Murder squad sought Amazon Echo data