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 ICOMP’12 – The 2012 International Conference on Internet Computing

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Date posted: 20/05/2012

July 16 - July 19, 2012
Las Vegas, Nevada, USA

ICOMP 2012 conference is being held jointly (same location and dates) with a number of other research conferences (WORLDCOMP). WORLDCOMP is the largest annual gathering of researchers in computer science, computer engineering and applied computing. We anticipate to have 2,100 or more attendees from over 80 countries. WORLDCOMP 2012 will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and poster presentations.

An important mission of WORLDCOMP is “Providing a unique platform for a diverse community of constituents composed of scholars, researchers, developers, educators, and practitioners. The Congress makes concerted effort to reach out to participants affiliated with diverse entities (such as: universities, institutions, corporations, government agencies, and research centers/labs) from all over the world.”

The congress also attempts to connect participants from institutions that have teaching as their main mission with those who are affiliated with institutions that have research as their main mission. The congress uses a quota system to achieve its institution and geography diversity objectives.”

You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (they will also be available on the web). The proceedings will be processed for indexing into science citation databases that track citation frequency/data for each paper. These science citation databases include: Inspec / IET / The Institute for Engineering and Technology, CiteSeerX citation index, Google Scholar, Microsoft Academic Search, and other science databases. Like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books (publishers include: Springer, Elsevier, ...).

Topics of interest include, but are not limited to, the following:

* Social networks
* Next generation of internet + modeling and analysis
* Traffic models and statistics
* Metacomputing
* Electronic commerce and internet
* Resource management and location
* Design and analysis of internet protocols and engineering
* Web based computing
* Web mining
* Network architectures and network computing
* Network operating systems
* Quality of service
* Wide area consistency
* Internet and emerging technologies
* Internet security and trust
* Internet law and compliance
* Internet and scalability issues
* Internet delivery and applications
* Internet telephony
* Internet based decision support systems
* Internet and enterprise management
* Internet applications and appliances
* Internet banking systems
* Internet and video technologies
* Internetworking
* Denial of service issues
* Caching algorithms for the internet
* Grid based computing and internet tools
* Cooperative applications
* Tele-medical and other applications
* Mobile computing and the internet
* Agents for internet computing
* The WWW and intranets
* Digital libraries/digital image collections
* Languages for distributed programming
* Web interfaces to databases
* User-interface/multimedia/video/audio/user interaction
* The internet and Cloud computing
* Markup Languages/HTML/XML/VRML/...
* Java applications on internet
* Alternative web lifestyles, role-playing, chat, ...
* Server space/web server performance
* Web monitoring
* Web documents management
* Web site design and coordination
* Other aspects and applications relating to internet-based computing
* Workshop on Computer Games Design and Development:

- Managing gaming communities
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies


See the full Story via external site: www.world-academy-of-science.org



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