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 Epic Games to show off their latest Unreal Engine 3 tools and technology at GDC

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Date posted: 27/02/2005

Demonstrating the tech and heading three speaker sessions at the GDC, lasting from March 9-11, Epic Games aim to show off integral features of the U3 engine. Among these; Seamless World Support, which allows the creation of virtually unending environments through background management of game levels and assets, basically a final banishment of that 'fog' made infamous by FPS' with limited resources then. Even titles not requiring or using SWS will benefit from memory management techniques, aimed to be used in next-generation console platforms.

Significant improvements will also be demonstrated in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.

The new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement.

See the full Story via external site: www.pro-g.co.uk



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