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Article on the Virtual Worldlets Network. Return to the web-view version. |
Date posted: 23/09/2007
Posted by: Site Administration |
This story is from the category
Graphics |
"If we can boost the precision with which scientists can interact with their 3D data using a computer, then many more scientific uses for virtual reality technology may become possible," - Daniel Keefe |
Drawing on Air uses drawing guidelines, force feedback, and two-handed interaction to help artists draw this type of curve more precisely. The system then transfers the 3D drawing into the computer for use in 3D modelling, design, and illustration programs. In short,"First, think about a curve found in some interesting 3D shape-the handlebar of a road bike is a good example because it follows a smooth 3D curve. Ok, now take your index finger and try to trace that curve out in the air in front of you. If you were able to leave a trail of paint behind your finger as it moves through the air, what you would notice from this exercise is that drawing a nice shape is really hard to do. First, you would probably notice that your drawing is quite wobbly. Second, you would probably find that the 3D proportion of the form is off."