BMVA meeting on Facial Analysis and Animation 2009
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Date posted: 03/06/2009
Posted by: Bill Walton
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10 June 2009 - 10 June 2009
Edinburgh, UK

Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; computer vision can be used to measure, interpret and decode facial actions; speech science is used to determine how the face should move during speech; while psychology can help provide the emotive human element of animation. However, creating convincing facial animation is an exceptionally difficult task due to our innate sensitivity to facial form and motion, each one of us is an expert judge in deciding whether an animation is realistic or not. In today's world, facial animation has more applications than ever before: from video game characters to movie actor doubles, from machine facial displays to psychological research stimuli.

A typical example of a facial animation development pipeline might involve 3D acquisition of the shape of an actor's face in various poses over time, rigid and non-rigid registration of the resulting surface representations, retargeting of the poses to an existing facial model, collecting motion data from the actor during speech and emotional expression, synthesizing new motion sequences on the facial model based on an analysis of that data, and evaluating the realism of the resulting synthesis.

The aim of this meeting is to bring together researchers and practitioners interested in all aspects of facial animation and related analysis. Submissions are invited in the following topic areas but are not limited to:

* Image-based Acquisition of Facial Shape, Motion and Texture
* Facial Animation Using Example-Based Synthesis and Motion-Graph Based Techniques
* Performance-Driven Animation and Expression Mapping
* Visual Speech Synthesis
* Animation of Non-Linguistic Behaviors and Vocalisations
* Perception of Facial Animation and the "Uncanny Valley"
* Photo and Non-Photorealistic Facial Rendering

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