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Managing your Team > Building Your Pack
 
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Even if you start out alone, if your creation is a world of quality, then you won't be alone forever. Sooner than you might think, the workload will become too much for one person to handle. When this happens, you'll want to look at building a team.

With larger wolrlds (GMUDs, MMOs), you'll usually skip the Lone Wolf stage altogether. In your case, you'll just be starting out at this point, and so, we have resources to suit you too.

Direction


It should go without saying, but it always needs to be said: In order for your world to go anywhere, it needs to be based upon an initial plan, and have firm direction from the start. Unplanned ideas, and wishy-washy lead will take the world directly to the bit-bucket of oblivion.
Linked resource Lone Wolf Killers Part I: The Design Phase
A collection of essential tips and tricks for getting you off to a good start, and ensuring that everyone is working as part of a team.
Linked resource Lone Wolf Killers Part II: The Development Phase
A collection of essential tips and tricks for producing a viable world. Written mostly for games, it's not hard to read between the lines and find it applicable here, as well.


 
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