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Getting Started > Choosing a Codebase
 
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Well, you've designed the type of world you want to have, you've thrashed out the concepts you want, and the types of interaction. You know why your players will come to you, now it's time to create your own world.

IThis section is here to help you do just that. Each codebase is different, with different challenges, and different player-interface styles. Some are good for PK, others ideally suited for role-play. Of course, you could just discard all of these, and roll your own...

DIKU | Circle |


DIKU is an old codebase, but still a good one. It forms the basis of the vast majority of the other MUD codebases, and is itself, widely used in establisjed and new worlds alike.
Locally Hosted resource An introduction to: DIKU
This short article, mirrored with permission from Mudconnect.com's FAQ series, covers a basic introduction to the DIKU codebase.


Circle is a somewhat unique codebase in that it offers a clean slate. What it gives you, is just the basics to get going. No additional areas, no creatures, items, or anything. You create the world from scratch, circle just give you the engine.
Locally Hosted resource An introduction to: CircleMUD
This short article, mirrored with permission from Mudconnect.com's FAQ series, covers a basic introduction to the CircleMUD codebase.


Locally Hosted resource Telepresence with a Twist: Robotic Students
Telepresence is the art of projecting oneself so that natural conversations, and even interactions can be held between parties, exactly as if both members were physically at the same location - when in fact, one or both parties may in fact be absent. It is being there without going there, in simple terms.Recently, that has had an impact on education, in a classroom.


 
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