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| If your world is commercially orientated (ie people have to pay to use it) then they're going to expect to have someone to answer their questions, and deal with any issues that arise. That's all well and good, but how are you going to provide this customer support? How many subscribers do you need to pay for them? What alternatives are available?
 | Literally, Your Two Cents | | A look at the true costs of paid support staff, and the ways you can maximise their time. Short, but worth a read. | |
 | Bonk! Bonk! On the Head, Bonk! Bonk! | | Where do the players, the participants, the funding public sit on the pecking order for MMO worlds? Why, right at the bottom of course! This has got to change as we progress to the future, yet it is unlikely to. Why? Because most production staff for MMOs comer from MUDs, and treat the MMO the same way. This is why that doesn't work... | |
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The Ultimate Cyberpunk 

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357 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 18 / 0
Total Resources 743
Total Products 154
Total Links 22
Total Worlds 31 |
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