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So, you want to create your own world? Well, the first, obvious question is: What do you want? The answer isn't as easy as it might seem. Long before you decide on what Codebase you want, long before you start to plan your world, you need to sit down, and decide what you want from a world. What sort of world do you want? What era are you medelling? What research do you need to do? Can you afford it? Is your own world really what you want, or do you really want a better position in someone else's?
Is creating your own world really what you want, or is your desire really something else? Do you seek power? or glory? Or some undefinable concept you can't quite put your finger on?  | The Thing in Itself | | Multiplayer worlds aren't like any previous worlds, whether text-based, or pen and paper. This article looks at the falicies of thinking of your world as a multiplayer RPG. |  | The Thing in Itself, Part 2 | | Continuing on from the above article, this one looks at the differences between online worlds, and text adventures. Obvious, perhaps, but still worthy of note. | |
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Building a Digital Human 

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346 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 10 / 0
Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31 |
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