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Right from the start, you need to decide on what the key points of your world are going to be.  | Laws of Online World Design | | Raph Koster maintains a link of online world design 'laws'. These are guides, rather than absolutes, but are immensely useful nonetheless. |  | Cliché Patterns | | We strive to avoid cliché elements in our worlds, but what about those aspects that aren't cliché themselves, but, when taken as a group, are? Read this one. | |
You can't grow, if you don't know how to handle that growth. You're the god of a new world. How are you going to handle the challenges ahead?  | So, You Have Cool Game Ideas? | | A good article on how to get your design doc made into a commercial product. Its not as straightforward as it seems. Read this one. |  | On Gameplay | | An excellent article on creating a balanced game concept. |  | A Case for Complexity? | | What do players actually want from a world such as a MMORPG? Could it be that we are getting too complex in modern designs, and are turning them off, or is content too linear, too structured round the shared activity to be truly appealing? Decide for your self in this fascinating article. | |
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Psychology is a powerful weapon in the hands of a designer. Utilising it, the player's mental image of the world can be shaped and moulded. Used with thought and care, psychology can deepen a player's enjoyment, and drastically reduce churn rate. |
The articles in this section are those which are directly aimed at ways to improve virtual worlds. All of them deserve a read, they are choked with ideas, and ways to improve your world.  | GDC 2002 - Future of MMOs | | An excellent overview of the proceedings of the GDC 2002 conference discussion of the future of MMOs. |  | The future of RPGs | | The product of a great deal of intense debate on the gamedev forums, this outstanding web document is filled to overflowing with ideas on how to make RPGs more immersive, and satisfying. | |
 | Real Innovation | | What is real innovation? This short article tells you what it's not and lists several worlds that truly are innovative - and what makes them that way. Read this, to avoid becoming just another 'same old'. | |
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Total Recall Special Edition 

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346 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 10 / 0
Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31 |
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