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| When your team creates content for the players, everything is fine. You know exactly where you are, and what you cvan do. But what happens when the players start creating content? Do their creations belong to the world, to the team, or to the player? What happens if a player decides that the work is theirs, and they're going to copyright it? You could find yourself in legal difficulty without warning. The resources held here, are here to help you make an informed decision on how to handle this problem when it crops up.
Who actually owns content created within your world?  | User-created content ownership | | This short article covers a sensible use of the snoop tool, to allow for virtual immunity to legal action taken as a result of player-content. |  | Player wins court battle to restore property
| | This article made the news in December 2003, when a long time player of a certain virtual world, successfully sued for financial compensation when his items were deleted by the server. It set a worrying precident for many. |  | I 0Wn Y0o, d00d | | Taking a look at ownership issues with MMOs. Specifically those companies that sell content created within them, and the issues which have arisen round them. |  | Render Unto Caesar | | Virtual worlds have shown themselves to have very real, and fairly powerful market forces when it comes to items from within them being traded openly on the internet. Time to stop arguing about the value of virtual, and start worrying about the reality of the virtual? | |
Content created by the players of your world, creates tricky legal issues. Should you further complicate matters by selling in-world content, for real-life money?  | Another Reality Check | | This short article takes a realistic look at how the people who sell user-created content within a virtual world may not be the doom-bringers of online world development if they are allowed by lay to continue such distribution, and how they may well be the harbringers of increased enjoyment and profitability. Read it. |  | I 0Wn Y0u, d0Od! Part Deux | | A detailed, in-depth look at why selling content from within MMOs, to others can damage the business on the company in question, by looking at the effect it has on the costs of the MMO. | |
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eXistenZ 

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346 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 10 / 0
Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31 |
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