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PvP / Pkilling > Redefining PvP
 
Related Sections:  Hub > PvP / Pkilling
Is PvP a bad activity to have within your world, or could it be a positive force? Could it be that the act you've been campaigning against, and eliminating from your world, is actually the killer draw you've been looking for?

The resources found here, are to help you see the better side of PvP, and to give you a glimpse of how it can be used to great effect, to magnify all experiences within the world.

Putting PvP responsibility with the Player


PvP, or Player versus Player has long been a serious issue within virtual worlds. Many solutions have failed, and many worlds have fallen. Maybe it's time to try a new approach: Let's put responsibility for the issue with the players.
Locally Hosted resource PvP, Grief PK's, Death, Justice, Player Accountability
Why is PvP a problem anyhow? Are we looking at this from the wrong perspectice? Could PvP really be used to make the experience much more rewarding? Read this for the barest glimpse at the answers.


 
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