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How can you be sure that you have set your world up in the best way possible? How do you ensure that your players are content, that unforseen problems are kept to a minimum, and that your team is geared for any and all challenges ahead? How you gear up your business and outline your policies right from the launch determines much of how your world will fare in the business world. These resources are geared towards helping you give your world the best start possible, in the highly competative, and cutthroat business world.
 | Doomed to fail? | | A look at why most MMOs are doomed to fail, to sink without trace, due to the very way they're made, and the way they're run. Includes three key points to improve the situation. Reprinted with permission, from the Biting the Hand column, previously hosted at happypuppy.com. |  | The Rules | | Ten rules to setting up and creating a world which has the potential to be successful from the start, has a loyal following, and players who enjoy it. Following these ten in no guarantee of success thou. Not following them on the other hand, is a guarantee of failure. | |
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City of Villains 60 Day Time Card 

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346 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 10 / 0
Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31 |
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