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Source: Snow Crash, Page: 40
Our Thoughts on this Quote
Basically, a hypercard is a file. Not any type of file, but a file in general. Or, more specifically, it is a standardised object that represents a file in a 3D immersive environment. No different really than an icon. Tied to the data in the file, when a hypercard changes hands, the file changes computers.
Hypercards as a concept, or 3D objects inside a 3D environment which represent files, folders, and programs, are really nothing new.
It often seems that the further we try to move from WIMP- Windows Icons Menus Pointers - the more we keep the same. There are a handful of systems about already, that are trying to use the hypercard system in limited ways. 3DNA being a classic example.
In its own way, the hypercard represents the most intuitive way of dealing with files. When you give something to another person, you expect that they will then have it.
Since size does not matter in regards to content in VR, a business card is an ideal item to deal with.
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About the Book 'Snow Crash'
By Neal Stephenson
Produced By Bantam Spectra
"The other girl is a Brandy. Her date is a Clint. Brandy and Clint are both popular, off-the-shelf models. When white-trash high school girls are going on a date in the Metaverse, they invariably run down to the computer-games section of the local Wal-Mart and buy a copy of Brandy. The user can select three breast sizes: improbable, impossible, and ludicrous. Brandy has a limited repertoire of facial expressions: cute and pouty; cute and sultry; perky and interested; smiling and receptive; cute and spacy. Her eyelashes are half an inch long and the software is so cheap that they are re...
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