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Building Worlds in Otherland
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Source: Otherland: City of Golden Shadow, Page: 34
Our Thoughts on this Quote
This level of content creation in a virtual environment, whilst sounding fabulous, is exactly where world building should be at. Rather than ask the designer to place every aspect meticulously his/her self, if you have algorithms operating, even on a dynamic, interactive world behind the scenes, all the little details can adjust themselves in real-time.
For example, instead of creating 20 tree models and planting them in place, create 20 tree species, each following a rough template, plant them, then age them. The result would be many unique trees, placed by hand, or placed as seeds scattered parabolically to the virtual wind. Grown from seed, these would each assume a potentially unique shape, solidified as models after the fact.
Likewise to populate the forest, rather than choose each animal by hand, select from a list, and scatter them. Even the builder does not know then where each will be found. Simple, effective, and extremely immersive.
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About the Book 'Otherland, Volume 1: City of Golden Shadow'
By Tad Williams
Produced By DAW Books
The first book in the Otherland Saga, City of Golden Shadow serves as an introduction and ground setting book that enriches and deepens the later works. Among the many aspects of life in this near-future world it depicts in detail, is an advanced virtual reality technology.
City of Golden Shadow introduces the basics of total immersion VR technologies, slightly further ahead than those of William Gibson?s Neuromancer. It delves into all the possible uses for such technology in stunning depth and detail, yet it does so in such a way that the pace of the plot never slackens.
Click here for full review of Otherland, Volume 1: City of Golden Shadow |
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