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| Building a virtual world is different to programming it. Programmers create the infrastructure, builders create the content. Builders are responsible for adding areas to the world, managing existing areas, and generally building the world the players see and hear. The area creation section takes a look at building the areas within a world, and how to do it well. A good area suspends disbelief, and maximises immersion. A bad or poorly thought out area can destroy immersion at best. At worst it can destabilise the world with powerful items, and weak but experience-packed NPCs.
 | Building Specifications for M** Rooms | | Originally part of a larger article on "Building Specifications for Cruel World MUD", this section, discussing the best way to build rooms is applicable to any text-based virtual environment, and, as such, is a recommended read. |  | Developing a Setting for Fantastical IF | | This resource, intended for building IF worlds, still has many vital, and infrequently observed lessons for area builders within virtual worlds. A large area within a textual world, is about the same size as an average IF landscape, and many of the same rules still apply. | |
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Exploiting Online Games: Cheating Massively Distributed Systems 

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357 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 18 / 0
Total Resources 743
Total Products 154
Total Links 22
Total Worlds 31 |
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