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Generic > Area Creation
 
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Building a virtual world is different to programming it. Programmers create the infrastructure, builders create the content. Builders are responsible for adding areas to the world, managing existing areas, and generally building the world the players see and hear.

The area creation section takes a look at building the areas within a world, and how to do it well. A good area suspends disbelief, and maximises immersion. A bad or poorly thought out area can destroy immersion at best. At worst it can destabilise the world with powerful items, and weak but experience-packed NPCs.

Sensible Areas


Locally Hosted resource Building Specifications for M** Rooms
Originally part of a larger article on "Building Specifications for Cruel World MUD", this section, discussing the best way to build rooms is applicable to any text-based virtual environment, and, as such, is a recommended read.
Locally Hosted resource Developing a Setting for Fantastical IF
This resource, intended for building IF worlds, still has many vital, and infrequently observed lessons for area builders within virtual worlds. A large area within a textual world, is about the same size as an average IF landscape, and many of the same rules still apply.


 
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