| History is the great study of the past. If your intent is to create believability, then you need to show that your area (or world) is either timeless, or has a past. In order for it to have a believable past, you need to know what has gone on before, and what has survived. Real-life historical records provide a great wealth of adaptable information, whether you're after battle strategies, dynasties, the order of inventions, the layout of ancient cities, or designs of ancient structures. All this, and more is available at your fingertips, within our historical section.
 | The sling | | Exactly what it says. An examination of the sling. | |
 | Period Leather-working techniques | | A long, and detailed article on the techniques of leather-working, including detail on all tools used, and how to use them. Covers most forms of leather working. |  | Period Leather | | Companion article to Period Leather-working techniques, this article discusses types of leather, recognation of leathers, and some basic tanning techniques. | |
 | Games without Frontiers | | History is a static entity, hard to define, really. So what do you get if you can interactt with history? How do you define it? What is it, really? How can you expect players to react to a different social and governmental system to the one they're used to? | |
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