"The aim of the wise is not to secure pleasure, but to avoid pain." -Aristotle




 
Record Keeping > History
 
Related Sections:  HUB >
History is the great study of the past. If your intent is to create believability, then you need to show that your area (or world) is either timeless, or has a past. In order for it to have a believable past, you need to know what has gone on before, and what has survived.

Real-life historical records provide a great wealth of adaptable information, whether you're after battle strategies, dynasties, the order of inventions, the layout of ancient cities, or designs of ancient structures. All this, and more is available at your fingertips, within our historical section.

Cultures and Inventions | Materials | Creating Interactive History


Linked resource Exploring ancient world cultures
Self descriptive.
Linked resource The sling
Exactly what it says. An examination of the sling.
Linked resource Great Buildings Online
3D spatial models of great, and historic buildings.


Linked resource Period Leather-working techniques
A long, and detailed article on the techniques of leather-working, including detail on all tools used, and how to use them. Covers most forms of leather working.
Linked resource Period Leather
Companion article to Period Leather-working techniques, this article discusses types of leather, recognation of leathers, and some basic tanning techniques.


Linked resource Games without Frontiers
History is a static entity, hard to define, really. So what do you get if you can interactt with history? How do you define it? What is it, really? How can you expect players to react to a different social and governmental system to the one they're used to?


 
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Taliesin : Book One of the Pendragon Cycle


357 Hosted / 232 Linked

For Players: 22 / 16
Building Worlds: 40 / 43
Administration: 19 / 42

Coding: 16 / 67
Storytelling: 4 /
22
Education 3 / 5
Striving Forward 6 /
3 Graphics 1 / 4
Hardware 0 /
0
Humour 18 /
0


Total Resources 743
Total Products 154
Total Links 22
Total Worlds 31


 
 
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