"Live out of your imagination, not your history." -Stephen Covey




 
Framework > Settlements
 
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A settlement, nomatter it's size, is far more than just a random collection of buildings. Too often, a virtual world's villages consist of five houses, two taverns, and a shop. There's no way that this can be believable. Creating a believable settlement takes a little more thought, and planning.

Urban Life | Creating a Civilisation


Linked resource What can you generally find from a city?
A fair length, but, by no means comprehensive listing of the services that are likely to be available in a city. Worth a look, it shows just how far short of a realistic city we are.


Locally Hosted resource Building a Believable Civilisation: From the ground up:
Stage 1: Finding the seed

The first stage in any project, is finding out what your parameters are - to look at the existing landscape, and see your possibilites.
Locally Hosted resource Building a Believable Civilisation: From the ground up:
Stage 2: Planting the seed

The second stage in building a race, is to look at what the physical attributes are; building on the limitations discovered in the habitat from part one.
Locally Hosted resource Building a Believable Civilisation: From the ground up:
Stage 3: The seedling sprouts through

The third stage in building a race is to look at the environment, at the physical capabilities of the race itself, and build on these, into the base culture they will have.


 
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