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As a coder, you are important because...

Without the continuing effort of coders, virtual worlds wouldn't exist. Coding a virtual worlds means creating the framework, the fundamental basis upon which the rest hinges.

Unfortunately, being able to craft great code is only half the issue. You also need to know what to code, and what's been done before. This is the function of non-implementation coding - defining what comes long before you start to design your code.


Codebases, Languages, and Code

Scripting

 

Creating a script language

Codebase

 

DIKU-Family MUDs
Mordor MUDs
MUSHes

Source Code

 


Solidarity

 

 

 

Growing your World

Colour and Movement

 

Mathematical Element

 


An Expanding World

 

Networking
Scalability

Sounding the Future

 

Phonic Text
Background Information

World Structure

 

Preparing for Population

Exp Systems

 

Combat

Questing

 

Basic Quest coding
Coding interactive Quests

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Further Information about our Coder resources

Resources for those of you who program the structure, the very framework upon which everything hangs. You have the job of furthering the technology of virtual worlds, adding to their abilities, scaling them beyond measure, and providing the general oomph all others need to usher in the new era of interactive, believable, immersive worlds.

Coding is such a wide field, with numerous areas of expertise, that it is difficult to cover it all. Nonetheless, we do try. The following is a concise breakdown of our offerings:

  1. Our structural resources include areas needed for the oft-needed but utterly invisible parts of a world, used by the inhabitants, on a day-by-day basis. Economic systems, warfare damage extrapolation, and other invisible elements can be found here.

  2. A world is nothing without light, and light brings colour. With colour, there is change, movement is needed in some form or another. Our graphical resources are building a growing collection of tutorials, and libraries, from basic graphics help, through to coverage of DirectX, and OpenGL, the two main graphics APIs in development at the moment.

  3. For those mathematically inclined, our selection of formulae and equations on various aspects necessary to the engine are available, from pure maths resources, to the physics engine and beyond.

  4. Artificial Intelligence - such a nebulous term, encompassing so much, from machine intelligence to artificial thought and ALife. All this and more, every field that applies to virtual worlds, and a growing collection of resources from the introductory to advanced, can be found here.

  5. Need the processing power of a network, but not sure really, where to begin? Is your world distributed, or do you simply wish to start from scratch? Our networking resources are here to help you, start out right.

  6. Related to networking is scalability; just how do you keep the world growing, without boundaries, beyond end? With more and more players finding it, and more and more realism - you really need to look into scalability. Within, the answers are found.

  7. Take a look at the various scripting languages. How does scripting differ from coding anyhow? Can the two really be made one?

  8. Not forgetting the myriad codebases themselves. Want to start a world? Not sure where to begin? Grab a codebase, and build from it's foundations. Not sure which one is right for you world? Read our introductions, and choose from there,

  9. Last, but not least, don't forget to take a look at our source-code. Scattered throughout the coding resources, source code is available, to help with almost everything you do.
 
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Fool's Fate (The Tawny Man, Book 3)


346 Hosted / 232 Linked

For Players: 22 / 16
Building Worlds: 40 / 43
Administration: 19 / 42

Coding: 16 / 67
Storytelling: 4 /
22
Education 3 / 5
Striving Forward 6 /
3 Graphics 1 / 4
Hardware 0 /
0
Humour 10 /
0


Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31


 
 
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