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Virtual Dictionary

Free Viewpoint Video

Free viewpoint video or FVV is a marketing term for any display system which allows the user's perspective to change at the user's own discretion. In other words, passive, prerecorded virtual reality, simply given a buzz word name.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Free Viewpoint Video:

Free Viewpoint Video

FVV









 

Resources in our database matching the Term Free Viewpoint Video:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   

Locally Hosted resource
Stereoscopic Display Methods
Visual stereoscopy comes in many flavours. Depending on how the video feed is constructed, and whether or not it was originally designed with stereoscopy in mind, the technology used to deliver a slightly different positional viewpoint to the eye, differs greatly.



Locally Hosted resource
Combating Noise and Distortion When Linking Aircraft to the wider Sensor Net
Commercial aircraft are a problem when it comes to linking them to the wider sensor net - all external electronic communication flows through a single part of the nose of the plane. This must be precision manufactured to be defect-free, or moisture and heat can tear the signal apart. How then, do you guarantee it is defect-free?



Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.





Locally Hosted resource
Making an Electronic Whiteboard with the Wii
A video has been posted by Gametrailers.com, made by Johnny Chung Lee of Carnegie Mellon University. The video is a talk-though of demonstrations on how to use a Wii to create an inexpensive, interactive whiteboard for classroom use.



Video gaming has received a lot of high-publicity bad press. It has also received as much, if not more, low-publicity good press and praise for the good uses of gaming environments with computers. As social virtual worlds are still considered to be video games by many non-users, this bad press invariably knocks onto social VR and VR gameworlds like MUDs, and the large MMOs.





This book is very much a philosophical viewpoint tome, one which is very relevant to VR, as it meanders between materialism and sensory synergy, arguing back and forth about how motion and sensation are the same thing; two halves of a dynamo engine which continually feed into one another.





Linked resource
Some Thoughts on Artificial Intelligence
A look on Artificial Intelligence routines for NPCs from a non-technical source. Lookin at the goals you desire, and the types of behaviour worth considering, without going into the detail of how. A novel viewpoint that does make you think.



Locally Hosted resource
Resource List: Visual AR Development
Visual augmented reality elements are amongst the simplest AR elements to integrate into the physical environment. That said, tracking and adjusting for a continually changing user viewpoint, without it becoming obvious that the data is superimposed from VR, is a major undertaking.



Locally Hosted resource
Video Games and Virtual Environments increase Creativity in Children
The findings of a large-scale study of 12 year olds performed by Michigan State Universit found a strong correlation between increasing video-game usage and increasing creativity in children.



Locally Hosted resource
Managing the Participant Viewpoint for greater Immersion
If you run a virtual world, whose premise centres around a form of living or lifestyle significantly different from mainstream society; whether roleplay, persona play, or full blown alternate life, the last thing you desire is for people to enter it, completely ignoring the in-world culture and behaving any way they like.



 

Industry News containing the Term Free Viewpoint Video:

Results by page

(09/05/2010)
Internet calling service Skype plans a public "beta" test of a group video chat function that lets up to five people participate in a video call simultaneously.

When the feature launches next week it will be free, but Skype...


(23/05/2010)
Google committed a substantial act of charity on the first day of its annual I/O developers' conference in San Francisco this week, giving away a piece of intellectual property acquired just three months ago at a cost of more than $120 mil...


(16/10/2009)
Rugby players worldwide could benefit from a new virtual reality training programme created at Queen's University Belfast.

Team members from Ulster Rugby have been working with researchers in the School of Psychology at Quee...


(21/05/2012)
Comcast’s plans to do away with its 250 GB data cap and charge users based upon usage marks the end of an era for cable TV providers, and for the online video industry. Not to mention heavilly damaging online VR into the bargain....


(16/07/2004)
A Washington, USA state law designed explicitly to restrict the sale of violent video games to minors has been struck down by a federal judge yesterday.

The law, put forward last year by the Video Software Dealers Association...