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Virtual Dictionary
Graphical MUD MUDs or Multi User Domains, (sometimes also interpreted as Multi User Dungeon) are essentially computerised role-playing dungeons. MUDs were the first multi-user virtual worlds on the internet, with the first having been created by Roy Trubshaw and Doctor Richard Bartle in 1978. Below, we offer a selection of links from our resource databases which may match this term.
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Complete Website: The Virtual Terrain Project
The VTP was created to assist in the development of the tools and procedures needed to create graphical simulation of more or less anything you could name.
With all graphical elements for 3D VR there is a further issue beyond finding a program or library capable of meeting your requirements. This article describes the simple steps necessary to ensure the items you choose are compatible with your VR of preference. A look at the ActiveWorlds graphical codebase, its extensibility, pros, cons, and its suitability as a base for your world. Much of the work in launching a new world, is spent on creating the fundamental technologies that lay under the surface: Databases, daemons, graphical APIs, you name it. All of these have been written before, and continue to be written, improved and perfected now. Why write your own, when great ones are available, pre-made, and ready for you to build from? With the slow decline of text-based VR, the skill of writing engrossing descriptions in third person speech, engaging and immersing the user, has been a skill slowly dying out. However, such descriptive, self-inclusive prose has its place, even in the most graphical of worlds. This article gives a few pointers on how. There has been a lot of buzz lately, around the consoles - Xbox 360, Playstation 3 and Wii, as to offering the ultimate gaming experience. Virtual environments, whilst not games, depend on the same hardware performance. So, which platform does offer the best development point for high-end worlds? Is the humble personal computer a thing of the past? PeaceCity 3D is an ActiveWorlds codebase based social VR platform. A single graphical world with its own installation program ? rare for an ActiveWorlds world, it is 750 metres wide and five kilometres long, which immediately sets it apart from the pack. An interview with Electronic Arts' Glenn Entis, EA's senior VP and chief visual and technical officer on the raging debates surrounding the role of graphics, particularly the drive towards photorealistic graphical capability to the detriment of other areas that has been occurring in VR gameworlds, and social spaces for the past few years. World Review: Active Worlds
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.
AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.  
Rating 49.5
Special Client Required
 
Movers are the vehicles of ActiveWorlds codebase worlds. They were new as of version 4.1, released June 2006. For those who have worked with this codebase a long time, the new vehicles may take some getting used to. This tutorial sets out to explain their use in this popular graphical world codebase.
Industry
News containing the Term Graphical MUD:
Results by page (25/06/2004)
Its not really surprising that someone thought up this idea for one of the newest virtual worlds, it does kinda make sense that the porn industry would see value in the virtual. Red Light World, the latest graphical virtual ...
(20/06/2004)
FPS games have long been a staple of the drive for graphical realism, NPC AI and several other invaluable fields. Now, we see the continued edge of that development with Far Cry, a new release from UbiSoft. Graphically, the l...
(24/07/2005)
Using augmented reality (AR) technology, researchers have designed two systems that project graphical instructions from an automated inspection system onto birds on a processing line. These symbols tell workers how to trim or whether to dis...
(02/07/2005)
UIST 2005, the Eighteenth Annual ACM Symposium on User Interface Software and Technology, will be held in Seattle, Washington from October 23-26, 2005. Sponsored by ACM's special interest groups on computer-human interaction...
(13/01/2009)
February 16 - 18, 2009 Innsbruck, Austria The IASTED International Conference on Artificial Intelligence and Applications--AIA 2009--covers machine learning research and applications. Topics include computer learning, ...
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