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Virtual Dictionary

IMU

An IMU or inertial measurement unit is a composite sensor, which senses the motion of a body. Comprising three gyroscopes and three accelerometers arranged at right angles to one another, it attempts to track every change in position and axis.

IMUs work via the technique of dead reckoning, assuming that nothing has changed between measurement pulses. No matter how accurate they are, this leads to a slow compound error, where movement along one axis occurs when it is not being actively checked, or continues fractionally longer than believed. These4 errors stay permanently, moving position further and further outside the attested area, unless checked periodically by another method such as GPS.

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Related Dictionary Entries for IMU:

3D Texture

Active Simulant

Alternate World Disorder

Animat Approach

Artificial Ecology

Artificial Mind

Artificial Reality

AWD

B2B

BAN

Barf Zone

Battlespace

Biocybernetics

Biologically Realistic Model

Biometric

Bishop Berkeley in a Cybermall

Bladder

Body Area Network

Bounding Volume

Brain Centeredness

Brain Fingerprint

Brain Fingerprinting

Brain Mapping

Brain Stimulated Environments

Brain To Brain

BSE

Bump Mapping

Ciliary Muscles

Cloth modelling

Clue Conflict

Cochlear Implant

Cognitive Radio

Complete simulation

Computer-Generated Forces

Cone Tree

Crowd Simulation

Cue conflict

Cybernetic Simulation

Cyberphobia

Cybersickness

D-MRI

Daemon

DBS

Deep Brain Stimulation

Deep Brain Stimulator

Deep TMS

Deep Transcranial Magnetic Stimulation

Deformable Body

DEM

Depth of Field

Detail Texture

DICOM

Diffusion MRI

Digital Elevation Model

Digital Imaging and Communications in Medicine

Digital Physics

Discrete Artificial Intelligence

Distributed Raytracing

Dual-Boxing

DWL

Eccentric projection

Electromagnetic Tracker

Electromyography

Electrotactile

EMG

Emigration Simulation

Environmental Entity

ERP

Eutelic Organism Emulation

Event-Related Potential

EWK

Exoskeleton

Exploratory Learning

Extent of World Knowledge

Face Validation

Feedback Channel

FES

First Person

First Person Perspective

Flexible Object

Foci of Fidelity

Forward Raytracing

Four-Boxing

Frame Grabber

Full Sensory Stimulation

Functional Electrical Stimulation

FWL

Galvanic Vestibular Stimulation

Gesture Sequence Navigation

Gimp

Go-Go Arm

Grabbing the air

Graphics pipeline

Ground truth model

GVS

Haptic

Haptic Bladder

Haptics

Hard Simulation

Height Map

Hybrid Simulation

Hyperreality

Immersive Projection technology

Immersive VR

Implanted Pulse Generator

IMU

Inconsistent Kinesthetic Feedback

Inertial Measurement Unit

Inertial Tracker

Infinite Object Interactivity

Interactive Virtual Environment

Intermingled Simulation

IPT

Isochronous

Isolation tank

Kinaesthesis

Kinaesthesis Immersion Interface

Kinesthesis

Lab On a Chip

Laparoscopic Surgery

Linked Constant Light Output

Live, Virtual, and Constructive Simulation

LOC

Lower Extremity Functional Electrical Stimulation

Ludoliteracy

Lumi-Volume

Matrioshka

Mechanically Accurate Model

Medical Implant Communication Service

MICS

Mind Upload

Minimally Invasive Education

MiniMax

Minimum Bounding

Mismatch Negativity

MMN

MMP

Motion Platform

Multi-boxing

Multi-Touch

Multiboxing

Multimodal Sequence

MUSE

NAVA

Navier-Stokes equations

Nested Simulation

Net.Sleazing

Neural Feedback

Neural Network

Neural Oscillation

Neurally Adjusted Ventilatory Assist

Neurobiofeedback

Neurofeedback

Neurogaming

Neuroimaging

Neuromodulation

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neurophysiology

Neuroprosthetic

Neurostimulator

NFB

NMES

NMI

Non-Immersive Simulation

Non-Immersive VR

Operant Conditioning

Organism Simulation

Partial simulation

Particle Swarm

Particle Swarm Optimisation

Passive Haptic Exploration

Passive Simulant

Passive VR

Persistence of Vision

Persuasive Games

Phase Lag

Physical Simulation

Pixel Aspect Ratio

Pixel shader

Platform

Playful Learning

Powergamer

Powergaming

Proprioceptive Immersive Interface

PSO

Psychosurgery

Puffy Cloud

Ray Tracing

RB2

Recursive Simulation

Remort

Rubber Hand Illusion

Seat

Semi-immersive

Sensory Reference

Sensory Synesthesia

Server

Shadow People

Shadow-People

SimStim

Simulacra

Simulacrum

Simulated reality

Simulated Sex

Simulated Universe

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Simultaneous Localisation And Mapping

Skybox

SLAM

Smart Material

SMAUG

SNN

Social Simulation

Soft Body Dynamics

Soft Simulation

Solipsistic Simulation

Somatosensory Pathway

Sonification

Spiking Neural Network

SSVEP

Steady-State Visually Evoked Potential

Stochastic Raytracing

Substrate Independence

Substrate-Independence

SVS

Synesthesia

Synthetic Environment Technology

Tactile Feedback

Tactile Stimulation

tDCS

Tele-Embodiment

Tele-immersion

Telepointer

TFB

The Simulation Argument

Thin Data Stream

Three-Boxing

Time modulated active marker MoCap

TMS

Touch Sequence Navigation

Tracking Device

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Trepanning

Trephination

Two-Boxing

Update Rate

VHAR

VHD

VHMR

Viewpoints

Virtual Bounding Plane

Virtual Economy

Virtual People

Virtual Person

Virtual Reality

Virtual Reality Application

Virtual Robot Simulation

Visual Field

Visual Immersive Interface

Visual Simulation

Voice Control

Volumetric Haptic Display

VR Application

Wand

WBE

Whole Body Emulation

Whole Body Simulation

Whole Brain Emulation

Wi-Max

WIM

World In Miniature

Zooming User Interface

ZUI









 

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