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Virtual Dictionary

Kinetic Depth Effect

The kinetic depth effect is a means of making a two dimensional object look to be 3D, solely by means of an animation sequence which makes it look like it is turning or twisting, bringing different parts of itself to the viewpoint. Typically the kinetic depth effect places shadows and highlights in the appropriate places to enhance the effect.

See Also: Stereokinetic Phenomenon

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Kinetic Depth Effect:

Kinetic Depth Effect

Stereokinetic Phenomenon









 

Resources in our database matching the Term Kinetic Depth Effect:

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Linked resource
I 0Wn Y0u, d0Od! Part Deux
A detailed, in-depth look at why selling content from within MMOs, to others can damage the business on the company in question, by looking at the effect it has on the costs of the MMO.



Locally Hosted resource
Looks more important than Sounds in Speech
A neurological experiment has confirmed that the McGurk effect - a long-known phenomenon where what you see overrides what you hear - is indeed codified directly into the sound processing regions of the brain. Meaning the McGurk effect is not something that can be barpassed in our virtual environments, and is not a trick of sensory perception, but rather is a cornerstone of sound perception itself.



Locally Hosted resource
Imagination Eases Pain: Study Reinforces Effect Shown by VRs
A study has been performed on the use of imagination in children as a pain blocker. Whilst not directly connected with VR in pain relief itself, the results do serve to reinforce the position that diverting the child's attention elsewhere during a procedure, utterly diverting it and holding that diversion, is successful in removing the effect of pain.





Locally Hosted resource
Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain
Like most of the screens from Beyond, this one shows an effect of what happens when the laws of a virtual environment become too complex, and interactions go a little ca ca. In this case, a torrent of downpour, inside, on a sunny day.



Locally Hosted resource
Why Recoil at Unpleasant Noise Occurs
Nails on a blackboard. It is an unbearable noise, one that sends shivers through anyone who hears it. But why does it do this, and more importantly, how can a virtual environment replicate the effect in any sound?



Linked resource
It's the End of the World as we Know It
Dealing with disappointed players is one of the most important skills for a storyteller. No matter what you do, somebody will be disappointed with the result, and may leave, or worse. This short article covers several real example problems, and the steps that can be taken to lessen their effect.



A mis-fire in the teledildonics industry, this early attempt at sexual stimulation in VR fell short after it was discovered it had a minor side effect - bodily secretions caused a lethal electrical discharge.





Locally Hosted resource
VR Interfaces: Fogscreen
Fogscreen is a holoprojection method that utilises a layer of artificially fogged air as a display screen for projected content. It in effect, creates a cascading curtain of wet air that can be walked through whilst displaying moving, bright, images.



Locally Hosted resource
Virtual Limbs: Living with three arms
Virtual Reality is just beginning to head down the full body sensation reproduction path. We are at the very early stages of being able to recreate parts of the physical form, entirely in the virtual. This is a concept which is likely to have very a profound effect upon how we deal with the world around us.



 

Industry News containing the Term Kinetic Depth Effect:

Results by page

(01/08/2010)
Clouds are not normally a boon for image-processing algorithms because their shadows can distort objects in a scene, making them difficult for software to recognise.

However, Nathan Jacobs and colleagues at Washington Univers...


(12/11/2008)
For the past 200 years, researchers have debated whether the illusion of motion in a static image is caused by mechanisms in the eye, in the brain, or by a combination of both. Because measuring these kinds of physiological responses is dif...


(20/02/2014)
New technology to capture the kinetic energy of our everyday movements, such as walking, and to convert it into electrical energy has come a step closer thanks to research to be published in the International Journal Biomechatronics and Bio...


(02/08/2012)
In a vacuum, light travels so fast that it would circle Earth more than seven times within the blink of an eye. When light propagates through matter, however, it slows by a factor typically less than 5. This factor, called the refractive in...


(23/06/2006)
(Press Release) Cheetah3D 3.3 has been released. Version 3.3 adds many new features like rendering depth of field. When depth of field is enabled distant objects or objects which are very close to the camera will appear blurred. This will a...