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Virtual Dictionary
Realm versus Realm RvR or Realm versus Realm is a new take on Player versus Player or PvP combat in VR gameworlds, in which basically one species wars upon another. This typically creates intense, epic battles which create hefty demands on servers, but which often increase player enjoyment, at least for a while. Below, we offer a selection of links from our resource databases which may match this term.
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There is a necessity to virtualise every basic part of a person's body in order to create a virtual shell that is as comfortable or more comfortable than the original physical shell. It goes beyond the basic external senses, it goes beyond proprioception, and into the realm of, as the Matrix films would say "residual self image". It is necessary to create a form complete and intricate enough that the person whose mind is inside it can walk in front of a reflective surface, look in and feel 'that's me.' World Review: Virtual Forbidden City
Opened to the public in mid October 2008, IBM?s virtual forbidden city is a to scale replica of the Chinese city of the same name which served China for centuries as an exclusive realm for the nation's emperors. To create it, IBM spent more than three years working with Chinese officials and the Palace Museum to construct an interactive, animated replica of the 178-acre walled fortress in the Dongcheng District of Beijing.
 
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A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster. For quite a few years now, there have been two disparate industries, both claiming to be true VR. Which truly is VR, and why? An older article this, from the MUDding community, arguing pro role-play over a kill anything that moves slugfest. More specifically it takes a reasoned look at how you can encourage one over the other, in your playerbase. A slide from the presentation Introduction to Virtual Reality which bears repeating independently, when it comes to virtual or augmented senses versus 'natural'. A study on the other end of the uncanny valley to usual approaches - on how humanising interfaces is always going to be beneficial versus mechanical-seeming interfaces, because the illusion of humanity engenders trust. A comparison. Two women, both with prosthetic limbs. On the left, a standard prosthetic. On the right, a haptic prosthetic giving touch feedback. Who can complete the task faster, and is there much difference? This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
Industry
News containing the Term Realm versus Realm:
Results by page (25/02/2012)
Magnetic resonance imaging (MRI) on the nanoscale and the ever-elusive quantum computer are among the advancements edging closer toward the realm of possibility, and a new study co-authored by a UC Santa Barbara researcher may give both an ...
(20/08/2009)
Brand power takes on a whole new meaning on Twitter, where more than a million people follow Sockington, a tweeting feline who muses about litter boxes and salmon. Companies would like to emulate that kind of success without ...
(20/10/2008)
As Raph's website is proudly proclaiming, today is the official 30th birthday of MUD - Richard Bartle's Multi-User Domain/Dungeon, the first multiplayer virtual environment in existence. Today is the official...
(01/09/2007)
Doppelganger announced last month that it had received an $11 million infusion of venture capital, a ringing endorsement of virtual realms that follows reports of a coming backlash against infamous Second Life. San Francisco-...
(04/03/2013)
Physicists at UC Santa Barbara are manipulating light on superconducting chips, and forging new pathways to building the quantum devices of the future –– including super-fast and powerful quantum computers. The science behind...
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