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Virtual Dictionary

Stanford Research Institute Problem Solver

STRIPS or Stanford Research Institute Problem Solver, is the great grand ancestor of most if not all modern day AI self determination algorithms, including AGI. This venerable ancestor was born in the early 1970s, and was an (at the time) revolutionary approach for allowing simple robots to navigate and study their environment.

STRIPS added for the first time, an AI representative programming language, and the ability to combine multiple search algorithms, the AI throwing out the one it basically does not like, and going with another.

These concepts have become the very foundation of the field of AI.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Stanford Research Institute Problem Solver:

Stanford Research Institute Problem Solver

STRIPS









 

Resources in our database matching the Term Stanford Research Institute Problem Solver:

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A group of scientists at The Scripps Research Institute has developed a new way of looking at and interacting with the tiniest of molecules ? holding them in your hands and manipulating them.




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Proof of Concept for “The 3D Printer Problem”
For SIGGRAPH 2013, one joint research team presented a proof of concept method to solve the 3D printer problem - the ability of any 3D printer to theoretically counterfeit any physical object small enough for it to print. They demonstrate a terahertz-radiation 'watermark' that can be 3D printed inside a genuine object, is easy to scan for, and very difficult to duplicate from the scan data.



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VR for Research: Not the Medium, but Delivering the Message
We have heard before about VR based schools, VR based colleges and informal institutions. Now, the first formal scientific organization, the Meta Institute for Computational Astrophysics or MICA, has formed, entirely within the bounds of virtual environments.



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Touching Molecules With Your Bare Hands
Industry News

Industry news, originally posted 15th April 2005, deemed too important to allow to fade. A group of scientists at The Scripps Research Institute have developed a new haptic AR process, allowing tiny objects to be manipulated in your hands.



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AI Cars, Driving Like Hooligans
Stanford's Junior AI, on handbrake skid parking, without a human influence on the system, in dynamic environments, with only a two foot variance in position at 25mph. Or, the first baby steps towards dynamic switching between open and closed loop systems.



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Hand Transplants Reconnect Nerves
In research made public in the first quarter of 2009, a French surgical team consisting of Angela Sirigu and colleagues at the Institute for Cognitive Science in Lyon, France, made a stunning discovery with regards to transplanted hands: Under proper stimulation conditions, the nerves grow back, and the hands begin to function normally.



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A new route to Retinal Displays - Holographic Lenses
Retinal display systems have been under development for many years with few successes. A new, and fundamentally different approach to the problem is now being trialled by researchers at the Technion-Israel Institute of Technology. Professor Shy Shoham and team are testing the power of holography to artificially stimulate cells in the retina of the eye, with the intent of bionically restoring vision. As a side-effect it would of course create a whole new class of retinal displays.



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Virtual Human Interaction Lab uses VR to Study Human Social Behaviour
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.



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ACME - Augmented Virtuality or Virtual Augmented Reality?
The ACME project, perhaps unfortunately named similar to the cartoon company that produces zany inventions, is actually a collaboration between the VTT Technical Research Centre of Finland, IBM Research and Nokia Research. It is a serious attempt at bringing disparate technologies together to form something we have all desired for a long while - an interoperable environment in which physical and virtual mix (almost) seamlessly.



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US Research Indicates Thousands are Using Pokemon Go Whilst Driving
It would seem that when mirror worlds combine with mobile phones, there is a very real problem that too many users don't understand that it is not always safe nor appropriate to access the mirror world. A study here looks at the incidence of driving with or near misses with pedestrians whilst playing Pokemon Go via social media in a ten day period, with alarming results.



 

Industry News containing the Term Stanford Research Institute Problem Solver:

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(24/01/2008)
Stanford Humanities Lab (SHL) is thrilled to announce the Metaverse U conference at Stanford University. This two day conference will be held on February 16th and 17th 2008 and feature speakers from a range of disciplines spanning industry ...


(03/12/2007)
A development in machine vision and AI enables robots to pick up objects they have never seen before.

Researchers at Stanford University have developed software that suggests that the best way to pick up something new, by det...


(20/06/2010)
Each year, the U.S. Government Printing Office publishes mountains of paper documents, everything from the Congressional Record to Government Accountability Office reports. But that's only a fraction of its output nowadays. More and more o...


(27/02/2010)
Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.

If you saw a digital image of yourself running on a vir...


(17/10/2013)
Like undiscovered groves of giant redwoods, centuries-old living corals remain unmapped and unmeasured. Scientists still know relatively little about the world’s biggest corals, where they are and how long they have lived.

Th...