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Virtual Dictionary

The Bazaar Model

Deriving its name from the 1997 publication of “The Cathedral and the Bazaar” by open source advocate programmer Eric Raymond, the Bazaar model is a bottom-up model of system development that treats a technology as a service to the user first and foremost, trying not to lock the user into a specific technology, but rather allowing the technology to shift to meet the user's needs.

As such the entity that created the initial system does effectively lose unique control of the system, as whilst they create the initial system, they do not have control over the user's choice to keep using that system, nor do they have control over exactly which hardware and software interfaces they will or will not allow to be plugged into the system.

Under a Bazaar model, if the original system creators do not keep pleasing the customers, even if their system is wildly successful, they may find themselves sidelined as other creators are able to offer superior systems to the original, that interoperate seamlessly. As such, many systems creators are reticent unless pushed, to adopt a Bazaar model.

With regards to virtual environments the benefits of using a Bazaar model to design the virtual environment and its software are obvious. The user can create content in a virtual environment, and may migrate that content across servers, knowing it will remain accessible even if the company that created the original VR should go bankrupt, or simply decide to stop supporting a given operating system. Additionally, the user may augment their experience with any sensory hardware they like, regardless of manufacturer, so long as it is compatible with the VR.

The Bazaar model is of course favoured by the open source community, and derives its strength by turning every aspect into a set of standardised protocols. Anyone who wishes to can write software or design hardware to be compatible with those protocols, and it will immediately work.

Such an approach to a virtual environment turns the environment itself into a service which will change as needed to fit the specific requirements of the user, and allow the system to grow far beyond the limits the originating company intended.

Ultimately, the Bazaar model is likely going to be essential for VR to truly become mainstream, as virtual environments using the Bazaar model's opposite number – the top-down Cathedral model – always remain operating with their content accessible, only at the whim of the company that mades the VR software.

See Also: Walled Garden, Cathedral Model

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for The Bazaar Model:

The Bazaar Model

The Cathedral Model









 

Resources in our database matching the Term The Bazaar Model:

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Linked resource
Enabling Player-Created Online Worlds with Grid Computing and Streaming
The most popular model for modern MMOs is the shard model - small clusters of servers, each running a separate copy of the world, and each world mostly static. To have a truly dynamic world, with content galore, and experience without end, you need a different model. You need a single world, spread across countless servers...



Locally Hosted resource
A Fourth Economy
In less than 20 years, the service economy is being replaced with a new model, the 'Experience Economy', a model in which, whilst there is still a place for services, they are not the main act of the economy. Instead, what is is the provision of experiences, memes, sensory indulgances, and a deeply personal and individual type of service.



Locally Hosted resource
University of Calgary Unveils the CAVEman Virtual Human
Scientists at the University of Calgary have created the world?s first complete object-oriented computer model of a human body. Far superior to a series of slides, or a textbook, the model is codenamed CAVEman. CAVEman is four-dimensional, as opposed to three, because he can move, as opposed to being static. He can interact with those studying him.







Linked resource
Populating Ghostville: Getting and Keeping Players, Part 1
Using the LARP model as an example, this article offers three paradigms for advertising your world, along with a detailed analysis of the benefits and the likelihood of attraction.



Locally Hosted resource
VR Cultural Icons > Joe 90
Joe 90 was a 1968 Supermarionation creation of Gerry and Sylvia Anderson. Basically the same people who made Thunderbirds, using the same puppetry and radio controlled model technology. It was also the last supermarionation production.



This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.





Locally Hosted resource
Open Source 3D Human Models
Industry News

On the 26th of May 2005, two companies (Zygote Media Group and e frontier) joined forces to give us a new model of open source distribution ? 3D avatars.



 

Industry News containing the Term The Bazaar Model:

Results by page

(02/05/2010)
A proposed "Living Earth Simulator" will mine economic, environmental and health data to use "reality modeling" to create a model of the entire planet in real time by 2022, with "situation rooms" in which global leaders can view and m...


(30/05/2010)
Talk about gazing into the future. Imagine ultra high-definition TVs not much thicker than a millimeter. How about electronic books made with plastic screens that flex like a magazine? Or perhaps a display that lets you touch a virtual vers...


(27/01/2009)
Millions of drug-eluding stents are implanted in coronary arteries worldwide, yet little is understood about how the drugs are actually distributed to the surrounding tissue. The drug coatings can cause the formation of blood clots in the a...


(30/05/2008)
Carnegie Mellon University researchers have built a computer model that can predict which specific words a user is thinking about based on brain scans.

The team started with the assumption that the brain processes words in t...


(10/05/2009)
For the past two years, a team of UCLA Egyptologists, digital modelers, web designers, staff and students has been building a three-dimensional virtual-reality model of the ancient Egyptian religious site known as Karnak, one of the largest...