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Virtual Dictionary

Volume Rendering

Volume rendering is a specialised form of render that handles 3D data, as in not a mesh but a solid 3D object with matter right the way through. Examples of such data are common in the medical field, where an arm segment, or organ has been cross sectionally imaged, the cross sections stacked together, and now the result is rendered and peeled away as necessary.

Volume rendering frequently assigns arbitrary colours to sections of the model, in order to make it easier to tell what is part of what.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Volume Rendering:

Early Ray Termination

Empty Space Skipping

Volume Raycasting

Volume Rendering

Volume Segmentation

Volumetric Model

Volumetric Modelling









 

Resources in our database matching the Term Volume Rendering:

Results by page [1]   [2]   [3]   

Linked resource
Volumetric Rendering in Realtime
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.



Locally Hosted resource
Virtual Voice: Artificial Larynx
The larynx, or voicebox is the organ responsible for much of the production of soundwaves that become speech. Sound itself is generated in the larynx, and the pitch and volume of the resultant sounds are controlled there. In addition, the force the air is expelled from the lungs, adds to volume. Without a larynx, any form of speech is not possible.



A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.













Read this series for the twisting, evolving, many diverse threaded storyline, or read them for the wonderful imagry, and enchanting ideas for VR of the future. Whichever reason makes you pick up one of these, you are in for one hell of a ride!





Linked resource
Deep-Water Animation and Rendering
An extremely long, and exhaustive article, covering just about everything you need to know to produce very realistic bodies of water.



Read this series for the twisting, evolving, many diverse threaded storyline, or read them for the wonderful imagery, and enchanting ideas for VR of the future. Whichever reason makes you pick up one of these, you are in for one hell of a ride!





 

Industry News containing the Term Volume Rendering:

Results by page

(17/06/2008)
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce the launch of an exciting new rendering solution: LightWorks Studio Edition, or 'SE'.


(29/04/2011)
(Press Release) Lightworks, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that Arc Technology has integrated Lightworks rendering technology within the latest version of the...


(03/07/2009)
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...


(12/12/2005)
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, are pleased to announce that Fukui Computer Inc has expanded the LightWorks functionality integrated within their AR...


(26/05/2007)
Montr?al, Canada
May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.

GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...