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Virtual Dictionary

AI

AI, or Artificial Intelligence is the attempt to create computer programs with at least some display of intelligence. AI is a massive field, and only part of it is relevant to VR.

However, applications of AI that are of great interest include Agents, A-Life, Neural Networks, Pathfinding, and Natural Language.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for AI:

3D Game Engine

3D projection

3D Texture

A*

A-Life

Acoustic Ecology

Acoustic radiation pressure

Acoustic Shock

Active Impostor Acceptance

Active Remote Sensing

Active Simulant

Activity Dependent Plasticity

Acuity

Adaptive Refinement

Adaptive Resolution

Adjustable Camera

Admin

Administrator

ADS-B

Aerial Perspective

Afferent Nerve

Afferent Neuron

Agent

AGI

AI

AIML

Allocentric

Allusion to Galatea

Alpha Mapped Texture

Alpha Wave

Alpha-Beta Search

Alt

Alternate World Disorder

Ambient Media

Anagraph

Anagraph Stereoscopy

Angle Overrides

Animat

Animat Approach

Animated Pedagogical Agent

Animation system

Anisotropic Shading

ANN

Ant Colony Optimisation

Anthropometric

Anti Bioism

Anticipatory Medical Device

Area

Artificial Consciousness

Artificial Ecology

Artificial General Intelligence

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Reality

Artificial Silicon Retina

Artilect

ASR

Assistive Agent

Asthenopia

Attenuation Coefficient

Attenuation Map

Auditory Display

Auto Action

Automatic Control

Automatonophile

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomy

Autopotent Entities

AUV

AWD

Axon

Axon Tip

B2B

Baby Duck Syndrome

Backface Removal

Backward Chaining

Baking

Balance

Base Mesh

BCI

BCT

Beamforming

Beauty Pass

Behaviometrics

Behaviour Capture and Test

Behavioural Animation

Beta Testing

Beta Wave

Bezier curve

Bezier Surface

Beziergon

Binary Space Partitioning

Binaural Sound

Binaural Sound Synthesis

Binocular Display

Binocular Fusion

Binocular HMD

Binocular Parallax

Bio Punk

Bio-Hacker

Biocybernetic

Biohacking

Bioism

Biometric characteristic

Biometric Interface

Biometrics

Bionic

Biopunk

Biosensors

Bishop Berkeley in a Cybermall

Bladder

Blob Detection

BMI

Body Image

Body Suit

Bone Animation Overrides

Bone Inverse Kinematics

Bone Level Of Detail

Bot

Botting

Bounding Swept Sphere

Brain Centeredness

Brain Computer Interface

Brain Emulator

Brain Fingerprint

Brain Fingerprinting

Brain Implant

Brain in a Vat

Brain in the Bottle

Brain Machine Interface

Brain Mapping

Brain Stimulated Environments

Brain To Brain

Brain Waves

Brain-Body Interface

Brain-Computer Interface

Brain-Machine Interface

Brainstem Implant

Brainwave Baseline

Bring Your Own Group

BSE

BSP

Building Automation

Bump Mapping

BYOG

C3

C4

Cache Thrash

CAD

CAI

Camera Space

CAPTCHA

Carebear

CASE

Cast Shadow

Caster

CAT

CATE

Cathode Ray Tube

Central Nervous System

Central Vision

Chat Bot

Chatbot

Chatterbot

Chromatic Dispersion

Ciliary Muscles

Clampmap

Climotics

Clinical Cyberpsychology

Clinical Tablet

Closed-Loop Process

Cloth modelling

CNS

Cochlear nerve

Codebase

Cognition-Strength Interface

Cognitive AI

Cognitive Architecture

Cognitive Artificial Intelligence

Cognitive Enhancer

Cognitive Radio

Cognitive Robotics

Coincident Edge

Collaborative Virtual Environment

Collective Artificial Intelligence

Colour Pass

Computational Neuroscience

Computed Tomography

Computer Aided Design

Computer Aided Software Engineering

Computer Aided Tomography

Computer-Aided Instruction

Computer-Aided Tissue Engineering

Computer-Supported Collaborative Learning

Concept map

Conformal Computing

Context Aware Computing

Context Aware Service

Continuous Artificial Intelligence

Control Theory

Cooldown

Corpse

Corpse Camping

CPS

Creative Destruction

Crosstalk

CRT

CSCL

CT

Cue conflict

Cutter Path

CVE

Cyber-Physical System

Cybercar

Cyberdildonics

Cyberloaf

Cyberloafer

Cyberloafing

Cyberpunk

Cybersickness

Cyclorama

D-MRI

Daemon

DART

Data Glove

Data Gloves

DataGlove

DBS

DBT

Decal

Deep Brain Stimulation

Deep Brain Stimulator

Deep learning

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

Deformable Body

DEI

Delta Wave

DEM

Dendrite

Detail Texture

Developmental Robotics

DGPS

Diamond Square Algorithm

DICOM

Diffraction-Enhanced Imaging

Diffuse Pass

Diffuse Reflective Coefficient

Diffusion MRI

Digital Breast Tomosynthesis

Digital Elevation Model

Digital Eye Fatigue

Digital Imaging and Communications in Medicine

Digital Materiality

Digital Tomosynthesis

Diopter

Direct Light

Direct Neural Interface

Direct Retinal Display

Dirt Map

Discrete Artificial Intelligence

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Synthetic Environment

DIVE

Domotics

Dry Net

Duke immersive Virtual Environment

DWL

Dynamic Difficulty Adjustment

Dynamic Hard Shadow

Dynamic LOD reduction

Dynamic Photorealism

Dynamic Response

Dynamic Soft Shadow

Dynamic Terrain

E-therapy

EA

EANN

Early Ray Termination

Eccentric projection

ECoG

Edge Blending

EEG

EEG Artefact

EEG biofeedback

Effector

Efferent Nerve

Efferent Neuron

EGNOS

Egocentric

Egocentric Viewpoint

Eigenface

Electrocorticography

Electroencephalography

Electrophoretic Display

Eliza Effect

Embodiment

Emigration Simulation

Environmental Entity

EROS

ERP

Eutelic Organism Emulation

Event Related Optical Signal

Event Related Potential

Event-Related Potential

Evolutionary Algorithm

Evolutionary Robotics

Evolving Artificial Neural Network

Exergaming

Exertainment

Experience

Experience Treadmill

Expert System

Expert-level Decision System

External Light Block

Eye Guiding

Face Mining

Facet

False Accept Rate

False Match Rate

FAR

FC

Feedback Channel

FES

Field Sequential 3D Video

Finger Vein Authentication

Flexible Object

FMR

fMRI

fNIR

Fog Map

Foglet

Foglet Swarm

Follow Through

Force Plate

Force Platform

Forward Chaining

Four-Boxing

FPS

Fractal

Fractal Landscape

Fractal Noise

Framebuffer

Frames Per Second

Friendly AI

FSAA

Full Force Feedback

Full Scene Anti-Aliasing

Full Screen Bloom

Functional Electrical Stimulation

Functional Magnetic Resonance Imaging

Functional Near-Infrared Imaging

Fuzzy Search

FWL

Gait Analysis

Galvanic Vestibular Stimulation

Gamma Wave

Gank

Gaussian Blur

Gaze-Direction

General Packet Radio Service

Geolocation

Geomorphology

Geomorphometrics

Geospatial Amalysis

Gesture Recognition

Gesture Sequence Navigation

Global Navigation Satellite System

Gnomon

GNSS

Goblin Tactics

Gold Farming

GPRS

Grabbing the air

Graphical MUD

Griefer

Grinder

Gruebler's Equation

Grunge Map

GVS

Hand-Made Animation

Haptic

Haptic Bladder

Haptic Glove

Haptic Immersive Interface

Haptics

Hard Simulation

HCI

Head Mounted Display

Head-Related Transfer Function

Heads Up Display

Heads-Up Display

Heart Rate Variability

HEG

Height Map

Height Mapped Terrain

Hemoencephalography

Hidden Surface Determination

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

Highway In The Sky

HITS

HIVE

HMD

Home Automation

Homo Cyber Sapiens

Hotspot

HRA

HRTF

HRV

HUD

Huge Immersive Virtual Environment

Human Computer Interaction

Human Exceptionalism

Human-Equivalent AI

Hybrid intelligent system

Hyper Real

IAD

IK

Imm

Immersive Projection technology

Implanted Pulse Generator

Indirect Light

Individual Bone Constraints

Infinite Object Interactivity

Information Theoretic Death

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Speed Adaption

Interactive Dynamic Response

Interferometric Synthetic Aperture Microscopy

Interferometry

Intermingled Simulation

Internal Faces

Interpolation

Interval Mapping

Invasive BCI

Invasive BMI

Inverse Kinematics

Inverse Problem

Invisible Computing

IPT

ISA

ISAM

Isolation tank

Isotropic Shading

Iterative Reconstruction

Jack

Kansei

Kansei Engineering

Kill-spawning

Kinematic Chain

Kinematic Motion Estimation

Kinematic Pair

Kinematics

LAAS

Landform

Laparoscopic Surgery

Layer Fogging

Layered Construction

LBE

Learning By Imitation

Level Of Detail

Lifelogger

Lighting Pass

Limb Kinematics

Linear Perspective

Link-Dead

Linked Constant Light Output

LIS

Live, Virtual, and Constructive Simulation

Local Area Augmentation Systems

Location Aware

Location Based Entertainment

Location Based Service

Location Based System

Locked In Syndrome

LOD

LOD Geometry

Logizomechanophobia

Loot Whore

Lower Extremity Functional Electrical Stimulation

Ludology

M-Commerce

Machine Consciousness

Machine Learning

Machine Vision

Machinima

Magnetoencephalography

Main

Map Based Travel

Marker-based Facial motion capture

MAS

Mass Automation

Mass Player Kill

Massively Multiplayer Online Erotic Game

Massively Open Online Course

MCA

McGurk Effect

Mechanical MoCap

Mechanoreceptor

Med

Medding

Medical Clinical Assistant

Medical Modelling

Meditate

MEG

Memory Transfer

Mesh

Mesh Based Animation System

Mesh Level Of Detail

Mesh LOD

Microelectrode array

Midpoint Displacement Algorithm

Min-Max search

Mind Download

Mind Downloading

Mind Emulator

Mind Hacking

Mind Transfer

Mind Upload

Mind Uploading

MiniMax

Mipmapping

Mismatch Negativity

MMN

MMOEG

MOBA

Mobot

Monocular Movement Parallax

MOOC

MOST-EEG

Motionless Gesture

Mouthstick

MPK

MSAS

MUD

Mule

Multi-Agent System

Multi-boxing

Multiboxing

Multimodal Sequence

Multimodal Sequence Navigation

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Multiple Textures

Munchkin

Muscle Computer Interface

Muscle-Machine Interface

MUSH

Myelin

Myelin Sheath

Naive realism

Nano Air Vehicle

Natural Language Answering

Natural Language Query

Natural User Interface

Natural-Vision Technology

NAV

NAVA

Negative extrusion

Negative Obstacle

Network Intrusion Detection System

Networked Dynamic Environment

Networked Synthetic Environment

Neural Coding

Neural Computation

Neural Feedback

Neural Implant

Neural Integration

Neural Interface

Neural Interface Device

Neural Network

Neural Oscillation

Neural Prostheses

Neural Prosthetic

Neurally Adjusted Ventilatory Assist

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocomputational View

Neurocybernetics

Neuroelectronically

Neuroenhancement

Neurofeedback

Neurogaming

Neurogenesis

Neuroimaging

Neurolinguistics

Neuromarketing

Neuromodulation

Neuromorphic

Neuromorphic Engineering

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neurophysiology

Neuroprosthetic

Neuroscience

Neurostimulator

Neurotechnology

New Bedouins

Newbie Welcome Wagon

NFB

NID

NIDs

Ninja Looter

NMES

NMI

Nociception

Nociceptor

Node

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Photorealistic Rendering

NPR

NUI

NWW

Object Recognition

Occipital Cortex

OFDI

Olfactory Sensor

Opacity

Open Source Software

Open-Loop Process

Operant Conditioning

Operate-Then-Select Paradigm

Optical Frequency-Domain Imaging

Optical Tomography

Optogenetic Microdevice

Optogenetic Neuromodulation

Optogenetics

OSS

P-zed

P-zombie

Painter's Algorithm

Pan

Parallax Distortion

Parametric Surface Patch

Parietal Cortex

Partial Brain Emulation

Partial simulation

Partially-invasive BCI

Partially-invasive BMI

Particle Swarm

Passive Haptic Exploration

Passive Impostor Acceptance

Passive Marker MoCap

Passive Simulant

Path In The Sky

Pay No Attention to the Man Behind the Curtain

PBR

PCS

PDR

PDS

Pedestrian Dead Reckoning

Peripheral Nervous System

Peristalsis

Perlin Noise

Persistent

Personal Display System

Perspective Correct Smooth-Shadow

Persuasive Games

Pervasive Healthcare

Phase Lag

Philosophical Zombie

Phoneme

Phonology

Photo Realism

Photoacoustic Imaging

Photon Mapped Caustics

Photon Mapping

Photorealism

Physical intelligence

Physically Based Rendering

Physics Processing Unit

PI

Pictorial Format Avionics

Piezo Phototronics

Pinna Filtering

Pinna Notch

Pixel

Pixel Aspect Ratio

PK

PKilling

Planar Map

Planar mapping

Platonic Realism

Player versus Monster

Player versus Player

Playerbase

Playful Learning

PNAMBIC

PNS

Polygonal Modeller

Polypaint

Polypainted

Polypainting

Pop

Positive Extrusion

Post-Concussion Syndrome

Post-WIMP interface

Posturography

Powergamer

Powergaming

Powerlevel

PPU

Pre-Integrated Volume Rendering

Pre-rendering

Prim

Prioproception

Priority Fill

Procedural Animation

Procedural Modelling

Procedural Texture Generation

Programmed Mind

Progressive Radiosity

Projected Consciousness

Proprioception

Prosody

Prosthetic

Psychomotor

Psychomotor Response

Psychosurgery

PvP

QEEG

QTVR

Quantified Self

Quantitative Electroencephalography

QuickTime Virtual Reality

R3V

Ragdoll physics

Raster

RB2

RCW

Real Time Radiography

Reality Enforcer

Region Rendering

Registration Problem

Rehabitainment

Relief Mapping

Relief Texture Mapping

Remote Controlled Weapon

Render Layer

Render Once

Render Pass

Repetitive Strain

Repetitive Strain Injury

Repop

Representative realism

Reproduction Fidelity

Reprojection Error

Resonance

Resting State Functional Connectivity

Retessellation

Retinal Image Size

Retinotopic

Retinotopy

Reverse Modelling

Reverse Painter's Algorithm

Robot Ethics

Robotic Reconnaissance Vehicle

Robotics

RRV

RSI

RTR

SAFOR

Scaling

Scent Feedback

Scripting System

Semi-Automated Forces

Semi-immersive

Semi-intelligent agent

Sensor Fusion

Sensor Web

Sensory Reference

Sensory Substitution Device

Sensory Synesthesia

Sentient Computing

Sentiment Analysis

Server

Sexaroid

Shadow People

Shearing

Shelfware

Shutter Glasses

SI

Simplex Noise

Simulacrum

Simulated reality

Simulated Sex

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Simultaneous Localisation And Mapping

Single Photon Emission Computed Tomography

Situatedness

Skeletal Modelling System

Skewing

SLAM

Smart Appliance

Smart Material

Smart Prosthetic

SMAV

Soft Body Dynamics

Soft Body Dynamics Engine

Solid State Compass

Solipsistic Simulation

Somatosensory Pathway

Somatosensory System

Somatotopy

Sonic Feedback

Sonification

Soundscape

Spatial Filter

Spatial superposition

SPECT

Specular Coefficient

Specular Highlight

Specular Reflection

SPET

Spiking Neural Controller

Spiking Neuron

Spod

SSD

SSVEP

Stanford Research Institute Problem Solver

Steady-State Visually Evoked Potential

Stereohaptic

Stereokinetic Phenomenon

Stereophotogrammetry

Stereopsis

Stereoscopic

Stereoscopic Distortion

Stereoscopy

Sticky Finger

Stochastic Algorithm

STRIPS

Strong AI

Structure From Motion Computation

Substrate Chauvinism

Substrate Independence

Substrate-Independence

SVS

Swarm Intelligence

Swarming

Swarming Micro Air Vehicle

Sweeping

Switchable Body Parts

Sword of Damocles

Synapse

Synesthesia

Synthetic Consciousness

Synthetic Economy

Synthetic Vision System

Tabletop Display

Tactile Feedback

Tactition

TCP

tDCS

Technological Bedouins

Technological Nomad

Technological Singularity

Technology Transfer

Technsplanation

TEEVE

Telecommuting

Teledildonics

Telehaptic

Telehaptics

Telemonitoring

Telerehabilitation

Telestroke

Telesurgeon

Terrain

Terramechanics

Texel

Texture

Texture Clamping

Texture Gradient

TFB

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Simulation Argument

Theory of Mind

Theta Wave

Tilt

TMS

ToM

Tomography

Tone Mapping

Touch Based Gesture

Touch Sequence

Touch Sequence Navigation

Track shot

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translation

Translucency

Transparency

Trepanning

Trephination

Trigger

Troll Test

Trompe l'Oeil

Turing Test

Twink

UAT

UAV

UDP

UGV

Ultrasonic Trackers

Uncanny Valley

Unencumbered Virtual Reality

Unmanned Aerial Vehicle

Unmanned Ground Vehicle

User Acceptance Testing

Utility Fog

VAD

VBM

Vection

Vector

VERT

Vertice

VGA

VHAR

VHD

VHMR

Vibration Response Imaging

Vibratory Feedback

Video Eyewear

View Space

Viewing Angle

Virtopsy

Virtual

Virtual Animation

Virtual Autopsy

Virtual Cadaver

Virtual Clay

Virtual Embodiment

Virtual Environment For Radiotherapy Training

Virtual Mapping

Virtual MIS

Virtual PA

Virtual Patient

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Reality

Virtual Reality Application

Virtual Reality Exposure Therapy

Virtual Retinal Display

Virtual Robot Simulation

Virtual Studio

Virtual Tactile Environment

Virtual Veld

Visible Surface Determination

Visual Acuity

Visual Field

Visual Prosthesis

Visual Searching

vnum

Voice Activity Detection

Voice Control

Volume Raycasting

Volume Segmentation

Volumetric Haptic Display

Voxel Sculpture

Voxel-Based Morphometry

VR Application

VR Course

VRD

VRET

VRI

VRML

VSD

VTE

WAAS

Waldo

Wallerstein Brain

Wand

WBE

Weak AI

Wearable Display

Wet Net

Whole Body Simulation

Whole Brain Emulation

Wide Area Augmentation System

Wide area ground Reference Station

WIM

Wired Glove

World In Miniature

WRS

Zerging

Zergling









 

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