Deprecated: Function ereg() is deprecated in /home/virtualw/public_html/Resources/Dictionary.php on line 36
VWN Virtual Dictionary: Active Haptic Exploration
Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary


Deprecated: Function ereg() is deprecated in /home/virtualw/public_html/Resources/Dictionary.php on line 378
Active Haptic Exploration

There are two types of haptic interface with any environment, be it physical, or virtual. One is active haptic exploration, the other is passive haptic exploration. If we are to successfully reproduce these two types in VR, the differences are worth noting.

In active haptic exploration, the user controls their own actions, and they move a body part with haptic feedback. Thus the feedback follows the movement of the body part in real-time.

See Also: Passive Haptic Exploration

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Active Haptic Exploration:

Active Haptic Exploration

Passive Haptic Exploration









 

Resources in our database matching the Term Active Haptic Exploration:

Results by page [1]   [2]   [3]   [4]   




Linked resource
You Tube of the first haptic, bionic arm versus a non-haptic
A comparison. Two women, both with prosthetic limbs. On the left, a standard prosthetic. On the right, a haptic prosthetic giving touch feedback. Who can complete the task faster, and is there much difference?



Locally Hosted resource
Book Quotes: Assessing Haptic Threshold
An interesting little quote from Mona Lisa Overdrive which provides brain fodder to chew on for the future of haptic (touch) interfaces.



One of the severe problems with haptic input devices (other than the very, very basic type that jack directly into the nervous system) is that the mechanics of hand-held systems only bend or push so far, then they hit engineered limits and the feeling dissipates.






World Review: Active Worlds
World Review: Active Worlds welcome screen
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.

AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
 
Rating 49.5
Special Client Required
 




Locally Hosted resource
Packbot to gain Haptic Feedback
In October 2009, iRobot announced that they would be receiving additional funding from the US Robotics Technology Consortium. They plan to use much of this money to add full haptic feedback technology to their heavy-duty robots.



Resource Type not Available







 

Industry News containing the Term Active Haptic Exploration:

Results by page

(23/09/2007)
In one of the strangest attempts at augmented reality, researchers at the University of Tokyo in Japan have invented a head mounted haptic sensor.

It uses a series of infra-red sensors positioned around the device at interval...


(06/03/2008)
A new, rudimentary haptic system, developed by Haptics researcher Cagatay Basdogan of Ko? University, Istanbul, Turkey, allows climate researchers to physically feel the shifting weather patterns on their maps.

The effect is...


(23/03/2009)
Researchers from the University of Limerick in Ireland have used haptic technology and 3D visualization to create a training tool for surgeons performing spinal injections.

The haptic simulator recreates the skin tension felt...


(19/01/2009)
Woburn-based haptic products maker SensAble Technologies Inc. this week is showcasing new software and hardware medical training offerings based on its technology.

The idea behind its haptic devices, toolkits, and 3-D modelin...


(06/04/2010)
Industrial design modelling, used to make prototypes of home appliances or mock-ups of car parts, could soon make the leap from the world of plaster, plastic and sticky tape into the digital domain thanks to an augmented reality design syst...