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Virtual Dictionary

Active Simulant

An active simulant, as defined by philosopher Barry Dainton, is an entity that is completely immersed in a given virtual environment, but has essentially free will ? their actions are governed by themselves, not by the core programming behind the simulation. Either a self-enclosed AI system, or an uploaded human mind meet this criteria.

Below, we offer a selection of links from our resource databases which may match this term.

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Active Simulant


Resources in our database matching the Term Active Simulant:

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World Review: Active Worlds
World Review: Active Worlds welcome screen
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.

AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
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Will Never (Active Worlds)
The Will Never series each look at one virtual world administration, and things they say they will never do, or have discovered do not work, and will never do again. They make an interesting comparison between the major social VR experiences, and their relative levels of success.

Complete Website: mmogchart.com
A small web service, dedicated to mapping the statisics on practically every MMO out there: Subscribers, active subscribers, market share, and a whole lot more. Comparisons available in xls format.

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Artificial Hydroapatite
Hydroapatite is a naturally occurring mineral. It is a form of calcium apatite and makes up around 70% of the internal structure of human bones and teeth. Lightweight, strong, and flexible, it is an ideal material for supporting active limbs.

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Information Theoretic Death
In the purely physical world, death is a straightforward thing: You are either alive, or you are not. When you add in the purely virtual, heavily interconnected worlds of cyberspace, that model changes drastically. When do you deem someone to be irredeemably dead, if part of their mind is active and self-modifying online?

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Large Image Display: AWGate 5.0: Out To the Entertainment Dome
This screenshot shows that even the oldest and most sluggishly updating of active virtual environments must move with the times. The platform is changing to keep up with it's competitors, albeit in the most minimalistic way possible. Incremental changes to augment the virtual environment over time, and keep pace with competitors; not over shoot them.


Industry News containing the Term Active Simulant:

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Dance Revolution has succeeded in getting even young people who hate sport to take exercise.

School-age classes are being targeted at girls in Bedfordshire who are not interested in traditional sports.

Daniel G...

On October 25th, 2006, the Active Worlds Expo announced it?s presence.

Active Worlds Expo is the first major tradeshow event for the ActiveWorlds 4.1 social virtual reality and alternate life platform.

The sh...

Engineers at Purdue University's Birck Nanotechnology Centre have created the first "active matrix" display using a new class of transparent transistors and circuits, a step toward realising applications such as e-paper, flexible colour ...

Combining the sensor web, and wireless transmission technologies to begin to build an AR framework.

TransAlta Corp. is no stranger to radio-frequency identification. The Canadian power company uses passive RFID to help mainta...

Changiz Geula, Ph.D. and colleagues have discovered elderly people with super-sharp memory -- "super-aged" individuals -- who somehow escaped formation of brain "tangles," which consist of an abnormal form of a protein called "tau" th...