Active Vision is the holistic term used to describe all systems for controlling optics and mechanics for creating machine vision systems.
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Resources in our database matching the Term Active Vision:
A group of researchers from UC Santa Barbara have been comparing the human visual system to machine vision systems from an architectual and programming perspective, to see what, exactly makes human vision systems more efficient - and gain some insight on how to replicate that.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
This book gives senior undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, computer graphics, and robotics a self-contained introduction to the geometry of 3D vision; that is the reconstruction of 3D models of objects from a collection of 2D images.
World Review: Active Worlds
AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
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There are a few, albeit exceedingly rare cases, where after a lifetime of blindness, a human's vision is naturally restored. These cases, properly studied, are yielding impressive amounts of data on how a vision system forms in a mature mind - and thus how to recreate the same, in machine vision.
A basic problem in computer vision is to understand the structure of a physical sceene from just one or two camera?s perspective. This book attempts to provide a basic background in everything you need to know to be able to create a computer vision system, and train it to deal with the physical world.
An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging. Covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.
The five-year tale of Bob Mottram's quest to create a general purpose machine vision with two eyes, able to see the world how humans do.
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?2010 is poised to be a pivotal year for 3D entertainment," said Joe Roberts, Executive Vice President, Products for Corel. ?Hollywood is ramping up production of 3D content, while hardware manufacturers are working to bring new 3D display...
June 13, June 18 2010
San Francisco, California, USA
Papers in the main technical program must describe high-quality, original research.
Topics of interest include all aspects of computer vision and pattern reco...
A new night-vision system developed for the Dutch military makes night-time video images look as clear and colourful as those shot in broad daylight.
The idea was to improve on the fuzzy grey or green pictures that are the ha...
NVIDIA today demonstrated 3D video streamed live over the Internet using an NVIDIA 3D Vision PC, Microsoft Silverlight and IIS Smooth Streaming technology. The demonstration, which streamed the music video 'We Are the World' 3D, at a pres...
Montreal, QC. 28-30 May 2007
CRV 2007, the 4th Canadian Conference on Computer and Robot Vision, formerly known as Vision Interface (VI) will be held May 28-30 in Montreal at the Marriott Chateau Champlain.