An affective interface is an interface which derives input from the emotional state of the user, and expresses that as its output. Emotes are a crude example of an affective interface.
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Woven cicuitry turns your clothing into the interface for your life. Just add your phone or ipod, and let that program your clothes for you.
Disney Research has come up with a truly novel type of interface device – a way to turn any house plant into a programmable haptic controller, by taking advantage of the capacitive capability of plants.
Researchers at the University of South Florida have developed a wheelchair-mounted robotic arm, which is capable of interfacing with the wheelchair user's thoughts via a non-invasive neural interface.
A look at the tabletop interface system, a form of NUI that has long been sought after, but as the French film Chrysalis imagines it. A form which strongly resembles current efforts, but has the added benefit of being just a few years ahead of us, and is willing to show the capabilities off.
Not everyone dreams of immersing totally within the virtual; casting off the physical body like yesterdays clothes, and embracing digital life. Not everyone desires a full-blown interface. It is undeniable that those who do desire it, do so for good reason, but choice is paramount in life and it should never be forced. Certainly not if you desire to keep paying customers.
A surprising find from an old anime space opera released in 1999. The main plot and most of the episodes have nothing to do with VR, but this element does. It is by far the most comprehensive and well thought out brain-machine-interface controlled firearm, we have ever come across in any genre of televised fiction. It would actually function as shown, using modern interface technology.
Whilst it is certainly true that neuroprosthetics do not have to be limited to simply thought interface devices, by and large, they have been. The other side of neuroprosthetics, have been ignored. That other side being a system implanted into the brain, in order to not interface with the mind, but continuously monitor the health of the brain.
The European Space Agency (ESA) have released details of a new augmented reality interface they have been testing and how it actually benefits astronauts when in space. Quite scarily they actually believe they are the first organisation to implement an AR interface, according to their press release.
In 2008, Caltech researchers are working on developing a MEMS-based (Micro-Electro-Mechanical System) brain-computer interface, with initial designs proving promising, and holding the potential to overcome the signal degradation problem.
Industry News containing the Term Affective Interface:
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01 September 2009 - 01 September 2009
The role of emotion in HCI is becoming ever more relevant and challenging. HCI for affective systems embraces theories from a wide range of domains and disciplines ...
11 June 2009 - 11 June 2009
Appropriate assistance particularly for elder people needs to take into account affective and emotional as well as social aspects. Technologically, it requires specific interac...
DEK International, a provider of equipment and processes for high accuracy mass imaging of electronic materials, has won a Global Technology Award for an interface which utilises VR techniques to display complex machine and process data for...
06 November 2009 - 06 November 2009
MIT Media Lab, Boston, USA
A vital requirement for social robots and virtual agents is the ability to infer the affective and mental states of humans, so as to be able to engage in a...
25 - 27 July 2008
Topics for this conference include, but are not limited to:
- Affective User-centred analysis, design and evaluation
- The value of Affective Interface...