Alternate World Disorder
AWD is also known as Simulator Sickness. Alternate World Disorder is a type of motion sickness caused when the image you're viewing via HMD continues moving for a short time after your head stops moving. The disparity between the brain's inner ear and visual input can cause symptoms similar to motion sickness.
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Organising even a handful of players into a cohesive, functional group for a roleplayed event is a nightmare for any persistent world. However, if you are not running a gameworld, or alternate life world, but desire a one-shot roleplay event with whoever is in world at the time, you can. Here is how to set it up.
In order to create a truly alternate life, totally separate from the physical, to 'begin anew' in the virtual, and live as the person you were meant to be, rather than live with the deck of cards you were dealt when you were born, what are the very basics required?
A second look at the use of personality constructs, both in Idoru and in our world. Why they are created, why they are needed, and most importantly of all: why they are no less than real themselves.
If you run a virtual world, whose premise centres around a form of living or lifestyle significantly different from mainstream society; whether roleplay, persona play, or full blown alternate life, the last thing you desire is for people to enter it, completely ignoring the in-world culture and behaving any way they like.
A wry article on setting up a thieves? guild and assassin?s guild ? essentially griefer guilds, within a roleplaying, gaming , or alternate life VR world.
Telerehabilitation - rehabilitation conducted via remote link, as a variation on telepresence, would seem to be a good answer to patient treatmeent availability issues. It is used extensively for mental disorders. Can it be used for physical too?
An emotionally powerful article by the New Yorker, on the use of virtual reality immersion to to treat young war veterans returning from conflict with acute post traumatic stress disorder.
Total immersion in an alternate reality is as old as the human race. Quite possibly they are even older than that. Dream realities, fantasies, campsite stories, the world of a good book. All stem from the desire to experience an alternative life, a different lifestyle, to be something different, or to escape what you are.
A somewhat dated article now, still relevant, if using outdated examples, of the power of alternate, digital lives over the physical one.
Industry News containing the Term Alternate World Disorder:
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Called Xi, Sony promise "the world's first console-based Alternate Reality Game".
The new experience, one of Sony's largest initiatives in Home to date, offers up secret areas of the world, and access is free to anyone wi...
In what has become an annual event, for the past eleven years, the claim that too much use of the internet is a serious mental disorder has surfaced again.
n the American Journal of Psychiatry (DOI: 10.1176/appi.ajp.2007.0710...
A troubling sleep disorder that causes sleepers to physically act out their dreams by kicking, screaming or falling out of bed may be more common than reported, according to Loyola University Medical Center sleep specialist Dr. Nabeela Nasi...
PlayVault announced yesterday, that Artifact Entertainment ?Horizons: Empire of Istaria? has joined the PlayVault scheme.
The scheme is intended to lessen the "Experience Treadmill" of switching between MMOs. Players spend ...
The Office of Naval Research is funding three projects to evaluate virtual reality therapy for treatment of acute post traumatic stress disorder. The three-year, approximately $4-million program will examine how virtual reality can be used ...