An animation system is basically a type of engine, like the physics engine or AI engine. It is a library of commands and algorithms designed to facilitate one or more specific types of avatar animation.
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One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.
Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.
There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.
This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.
This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.
Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
In Lessons from Simone: MoCap Filter , it was discussed how Simone whilst yes she was controlled by Victor?s body movements in a MoCap system, never quite copied those movements perfectly. Whereas Viktor's movements are not always feminine, Simone moves with a permanent feminine grace.
Industry News containing the Term Animation system:
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10 June 2009 - 10 June 2009
Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; com...
June 17th - 19th, 2009
CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...
July 4th 2012 - July 7th 2012
Mundos Digitales is a festival based on 3D Animation, Visual Effects, Videogames and Architectural Visualization. Each festival includes several conferences on 3D Animation,...
DreamWorks Animation?s new CG film, ?Bee Movie? had a problem. DreamWorks is in Glendale, California., but director, producer and star Seinfeld preferred to stay in New York City.
The solution? Telepresence. DreamWorks Animat...