Anisotropic Shading is a method of shading 2D objects where the highlights and reflections are stretched perpendicular to the grain of the material (as indicated by the bump maps, or other texture maps attached to that object). This results in a more realistic effect, with the grains of the material scattering the light just as a physical object would. But, of course it is paid for in terms of calculations required to render.
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(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
The 3D reconstruction of a face from a single 2D image could be made faster and more accurate with new software being developed by scientists at York University.
Dr. William Smith, a lecturer in computer vision at York, aims ...
The Nobel Prize winning scientists Professor Andre Geim and Professor Kostya Novoselov have taken a huge step forward in studying the wonder material graphene and revealing its exciting electronic properties for future electronic applicatio...
The ex Blizzard veterans at Red 5 Studios have licensed the Offset Engine for an upcoming next-generation MMO. The technology should enable Red 5 to create impressive worlds while reducing time and cost.
"The Offset Engine b...
A new breakthrough in solar technology means portable electronic devices such as e-book readers could soon be re-charged on the move in low light levels and partial shading. Scientists from the University of Warwick, in collaboration with s...