Area is the textual MUDding term for a map. An area is a collection of mobs, objects and rooms which are grouped together under a common theme or collection of linked objectives. An area might be a city, or a forest, a mountain range, or other similar discrete environment, distinct from its neighbours. An area can also be the inside of a single building.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Area:
Participants in modern internet-controlled, heavily graphics-orientated virtual worlds often confuse fps and lag. When an area cluttered with graphics, and a complex drawing area slows down, all too often people say that the area is laggy, or their Internet connection is not sufficient to handle it. This is patiently untrue, and continued perpetuation of this idea leads people to invest in hardware they do not need, which has no effect on the problem.
This resource, intended for building IF worlds, still has many vital, and infrequently observed lessons for area builders within virtual worlds. A large area within a textual world, is about the same size as an average IF landscape, and many of the same rules still apply.
A Local area Augmentation System is used to augment Global Positioning Systems when fine, precise detail is required. They could actually solve a lot more sensor web issues than just the use in aeronautics they have today.
This is a transcript of a conversation held within an OOC area of one MUD, wherin one player's discussion of RP within the MUD, and the article author's own use of it, reveals some interesting views.
Through neural interfaces, it will be ultimately bepossible to record all of a person's senses about the area they are in. That leads to 'being somewhere else, now' in which a user can experience life at a beautiful locale, or historic discovery through the experiences of another - without going there themselves.
A short resource that discusses the origins of settlements and other features that a builder should consider when creating a new urban area.
The Dextroscope is a holographic display system designed specifically to help surgeons visualize and practice on the area to be operated on, prior to actual surgery.
Complete Website: Curious Areas Workshop
C.A.W. were a DIKU builder's free area distributor in the early 1990's. Whilst their service is now discontinued, their site is still actively monitored, and they contain a healthy selection of areas - just give them due credit.
Resource Type not Available
At the start of April 2009, a US firm, Oticon, started shipping a rather interesting concept, essentially hearing aids that plug into the local wireless network as you walk around. Whilst this company may be the first, it's a definite interest area for others.
Industry News containing the Term Area:
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Imagine a building has collapsed. A team of first-responders rushes to the scene and rapidly begins surveying the area for survivors. They draw makeshift maps of the area, so that incoming teams know what's what. But newcomers don't alway...
Dye-sensitized solar cells are flexible and cheap to make, but they tend to be inefficient at converting light into electricity. One way to boost the performance of any solar cell is to increase the surface area available to incoming light....
Pocket gadgets hold ever more information, but are still mostly unconnected islands of data.
One of the most promising ways to change that is to link up a person's devices by using the human body as a conduit. The same appro...
America is a strange country, that has been obvious for many years. However ,the latest trend is stranger than most - governments actively fighting to stop broadband uptake.
The latest piece of legalese, titled 'Legislative ...
nmarsat 4, the first in a new line of global area broadband network satellites is ready to be launched on March 10th.
The satellite will cover Europe, northern Africa, and the Middle East, it is designed to work with mobiles ...