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Virtual Dictionary

Base

Applicable to gameworlds and role playing environments, the term base refers to a character?s natural ability statistics, without buffs or equipment modifying them.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Base:

Acoustic Ecology

Acquisition Time

Active Impostor Acceptance

Active marker MoCap

Adaptive Geometry Scaling

Adventure Mode

Afferent Neuron

Alt

Ambient Intelligence

Animat

Ant Colony Optimisation

Anti Bioism

ARML

ASL

Asthenopia

Attribute

Augmented Reality Markup Language

Autonomous Knowledge Acquisition

Base

Base Mesh

Beta Testing

Bezier curve

Biometric

Botting

Brain Stimulated Environments

Brainwave Baseline

BSE

C1

C2

C3

C4

C5

C6

CAD

CAVERN

Co-Browsing

Codebase

Cognitive AI

Cognitive Artificial Intelligence

Cognitive robot

Cognitive Robotics

Coincident Edge

Computed Tomography

Computer Aided Design

Computer-Assisted Virtual Environment Research Network

Consensus Reality

Context Aware Computing

Context Aware Service

CPS

CT

Cyber-Physical System

Cyberforensics

Cyberloaf

Data Mining

DBS

De-Rez

Deep Brain Stimulator

DGPS

Diamond Square Algorithm

Dirt Map

Distributed Interactive Virtual Environment

DIVE

Dynamic LOD reduction

Dynamic Response

Early Ray Termination

EEG biofeedback

Efferent Neuron

EGNOS

Electromagnetic Tracker

Eliza Effect

Entry VR

Event Related Potential

EVR

Experience Treadmill

Expert System

Expert-level Decision System

Exploratory Learning

Facer

Facial MoCap

Facial motion capture

False Accept Rate

FAR

Fat Fingers

FC

Feature analysis

FES

fMRI

Fractal

Freeform Surface Modelling

Freeform Surfacing

Full Sensory Stimulation

Functional Magnetic Resonance Imaging

Future Casting

Gait Analysis

Galvanic Vestibular Stimulation

Gaze-Direction

General Packet Radio Service

Geodata

Geoprocessing

Gesture Recognition

Gimp

Global Positioning System

Go-Go Arm

GPRS

GPS

Grab Handles

Grinder

Grunge Map

GVS

Hand-Made Animation

Haptic Immersive Interface

Heart Rate Variability

Height Mapped Terrain

Higher-Order Surfaces

Highlight Pass

Highly-parallel Integrated Virtual Environment

HIVE

Hofstadter-Turing Test

HRV

Human Exceptionalism

Hybrid intelligent system

IAD

Image Based Virtual Reality

Immersive Projection technology

Inconsistent Kinesthetic Feedback

Intelligent Assist Device

Intelligent Speed Adaption

Intelligent Tutoring System

Interactive Dynamic Response

Interactive Virtual Environment

Interactive Voice Response

Interactive WhiteBoard

Interactivity

Interferometric Synthetic Aperture Microscopy

Interreality System

Interval Mapping

Inverse Problem

IPT

ISA

ISAM

ITS

IVR

IWB

Jack

Java Virtual Environment Device Interface

Joystick

JPS

JVEDI

Kinaesthesis

Kinaesthesis Immersion Interface

Kinematic Motion Estimation

Kinesthesis

Kinesthetic Feedback

Knowbot

LBE

LBS

Level Of Detail

Location Aware

Location Based Entertainment

Location Based Search

Location Based Service

Location Based Services

Location Based System

LOD

LOD Geometry

LOD Geometry System

Logizomechanophobia

Lumi-Volume

Machine Vision

Magic Symbol

Map Based Travel

Marker-based Facial motion capture

Massively Open Online Course

MBAN

Medical Body Area Network

Memetic Engineering

Mesh

Mesh Based Animation System

Metadata

Metallic Distortion

Midpoint Displacement Algorithm

Mipmapping

MMO

Mobprog

MOOC

Morphometrics

Motion Tracker

Motion Tracking

Motionless Gesture

MSAS

MUCK

Multi-boxing

Multiboxing

Multimodal Sequence Navigation

Muscle Computer Interface

Muscle-Machine Interface

MUSH

MUVE

Natural Language Answering

NAVA

Network Based Humanoid

Network Intrusion Detection System

Neural Feedback

Neurally Adjusted Ventilatory Assist

Neurobiofeedback

Neuroenhancement

Neurofeedback

Neuromusclar Electrical Stimulation

Neuroprosthetic

NFB

NIDs

NMES

No Clipping

Non Linguistic Sound

Non-Linguistic Sound

Operate-Then-Select Paradigm

Optical Tomography

Optogenetic Microdevice

P-zed

P-zombie

Partial Brain Emulation

Passive Impostor Acceptance

PBBG

PBR

PCG

Pen-Based Interface

Persistent Browser-Based Game

Pervasive Healthcare

Philosophical Zombie

Photogrammetry

Physical Simulation

Physically Based Rendering

Pictorial Format Avionics

Pixel Aspect Ratio

Platform

Polygon Count Issue

Post-WIMP interface

Procedual Content Generation

Procedural Animation

Procedural Texture

Procedural Texture Generation

Programmed Mind

Proprioceptive Immersive Interface

Quantified Self

Re-topology

Real Time Radiography

Reality Enforcement

Reflectivity

Rehabitainment

Resting State Functional Connectivity

Retopologization

Retopology

Robotic Reconnaissance Vehicle

ROM

Root

RRV

RTR

Rubberbanding

Satellite-Based Augmentation System

SBAS

Semi-intelligent agent

Sensory Modality

Server

Shelfware

SID

Skeletal Animation System

SMAUG

Solipsistic Simulation

Spatial Data

Spatially Immersive Display

Spawn

Specular Pass

Sprite

Stereotaxy

Tangible User Interface

Terrain

Topology

Touch Based Gesture

Touch Sequence Navigation

Translucency

Troll Test

TUI

UAT

UAV

UGV

Unmanned Aerial Vehicle

Unmanned Ground Vehicle

User Acceptance Testing

VBM

Vection

Vertex Lighting

Vertex shading

Viewpoint

Virtual Clay

Virtual Crime Investigation Unit

Virtual Hand

Virtual Mapping

Virtual Observatory

Virtual Reality

Visual Database

Visualisation

vnum

Volumetric Modelling

Voxel Sculpting

Voxel Sculpture

Voxel-Based Morphometry

VR-GIS

WAAS

White Finger

Wide Area Augmentation System

Wide area Master Station

Window

WMS

WTB

WTS

X3D









 

Resources in our database matching the Term Base:

Results by page [1]   [2]   

Linked resource
Mobile AI
A basic, yet very good outline for a needs-specific NPC that responds to the environment around them. An excellent base from which to design your own system.



Linked resource
Muds Are Not For Wimps
?You may have heard it before. Maybe it was you, maybe it is someone on a mud you have played. But you know the drill: a drunk/immature/psychotic administrator flagrantly abuses the player base for the last time. Vowing to make a better, utopian mud, these abused players start their own mud somewhere else. And then it is all downhill from there.?



Locally Hosted resource
Codebase: ActiveWorlds 3.6
A look at the ActiveWorlds graphical codebase, its extensibility, pros, cons, and its suitability as a base for your world.



Linked resource
How (not) to puzzle a player
An old Imaginary Realities e-zine article that has lost none of its relevancy with the passage of time. It details six ways to really, really irritate and frustrate your user base in any virtual environment ? gameworld or not ? if you provide puzzles and fail to design them with these problems in mind.



Locally Hosted resource
Building a Believable Civilisation: From the ground up:
Stage 3: The seedling sprouts through

The third stage in building a race is to look at the environment, at the physical capabilities of the race itself, and build on these, into the base culture they will have.



Locally Hosted resource
iPhone Telehealth for Health Professionals
Since the beginning of 2009, there has been a swift flurry of uptake of increasingly sophisticated health monitoring, reference and diagnostic tools for health professionals, using the iphone systems as a base platform.




World Review: Sherwood Dungeon
World Review: Sherwood Dungeon welcome screen
Sherwood Dungeon is a shockwave based, gaming virtual environment. It is in essence, a MMO boiled down to its finest base elements and given a 3D feel. A combat world, with chat added on the end, it often feels lacking, and even boring after prolonged participation.
 
Rating 39.5
 





World Review: Active Worlds
World Review: Active Worlds welcome screen
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.

AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
 
Rating 49.5
Special Client Required
 




This book launches into the use of computer games and simulations, to replicate the situations an adult. That is to say, not edugames that are dry and boring, with all the fun of a PowerPoint slideshow, but putting into complex simulations, and simple fun games, the same base concepts for success that are found in the wider world.





Linked resource
An Introduction to MUSHes
?MUSH stands for Multi-User Shared Hallucination, and is derived from the mud family of online games. They are text based programs which allow multiple people to simultaneously interact within an artificial environment. This article will be focused on role playing MUSHes using the PennMUSH code base, although the TinyMUSH and TinyMUX code bases bear enough resemblance for this to be applicable.?



 

Industry News containing the Term Base:

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(30/05/2010)
Believing that a moon base is essential for exploration of the solar system, Japan has recently announced plans to send humanoid robots to the moon to construct a robot lunar base. As part of the $2.2 billion project, the robots will begin ...


(10/01/2005)
ony Electronics is making a feature of its mobile TV panel available on notebooks, and travelers will be able to access local TV content when far from home as a result.

The panels and notebooks will be able to access the base...


(10/06/2009)
In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system.

This virtual-reality shooting range at Wright...


(29/05/2009)
Researchers at Rutgers University's Winlab and NEC Laboratories have developed a system that improves Internet access on the road. The system, called R2D2, uses special antennas and novel software to let users upload big chunks of informat...


(22/10/2013)
The need to densify the cellular network will increase dramatically in the coming years. The sharp increase is driven by growth in smartphone subscriptions, and at the same time we are consuming more mobile services as an increasing number ...