Virtual Dictionary
Base
Applicable to gameworlds and role playing environments, the term base refers to a character?s natural ability statistics, without buffs or equipment modifying them.
Below, we offer a selection of links from our resource databases
which may match this term.
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Resources
in our database matching the Term Base:
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Mobile AI
A basic, yet very good outline for a needs-specific NPC that responds to the environment around them. An excellent base from which to design your own system.
Muds Are Not For Wimps
?You may have heard it before. Maybe it was you, maybe it is someone on a mud you have played. But you know the drill: a drunk/immature/psychotic administrator flagrantly abuses the player base for the last time. Vowing to make a better, utopian mud, these abused players start their own mud somewhere else. And then it is all downhill from there.?
Codebase: ActiveWorlds 3.6

A look at the ActiveWorlds graphical codebase, its extensibility, pros, cons, and its suitability as a base for your world.
How (not) to puzzle a player
An old Imaginary Realities e-zine article that has lost none of its relevancy with the passage of time. It details six ways to really, really irritate and frustrate your user base in any virtual environment ? gameworld or not ? if you provide puzzles and fail to design them with these problems in mind.
iPhone Telehealth for Health Professionals

Since the beginning of 2009, there has been a swift flurry of uptake of increasingly sophisticated health monitoring, reference and diagnostic tools for health professionals, using the iphone systems as a base platform.
World Review: Sherwood Dungeon
Sherwood Dungeon is a shockwave based, gaming virtual environment. It is in essence, a MMO boiled down to its finest base elements and given a 3D feel. A combat world, with chat added on the end, it often feels lacking, and even boring after prolonged participation.
 
 
World Review: Active Worlds
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.
AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
 
Special Client Required
 
This book launches into the use of computer games and simulations, to replicate the situations an adult. That is to say, not edugames that are dry and boring, with all the fun of a PowerPoint slideshow, but putting into complex simulations, and simple fun games, the same base concepts for success that are found in the wider world.
An Introduction to MUSHes
?MUSH stands for Multi-User Shared Hallucination, and is derived from the mud family of online games. They are text based programs which allow multiple people to simultaneously interact within an artificial environment. This article will be focused on role playing MUSHes using the PennMUSH code base, although the TinyMUSH and TinyMUX code bases bear enough resemblance for this to be applicable.?
Industry
News containing the Term Base:
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(30/05/2010)
Believing that a moon base is essential for exploration of the solar system, Japan has recently announced plans to send humanoid robots to the moon to construct a robot lunar base. As part of the $2.2 billion project, the robots will begin ...
(10/01/2005)
ony Electronics is making a feature of its mobile TV panel available on notebooks, and travelers will be able to access local TV content when far from home as a result.
The panels and notebooks will be able to access the base...
(10/06/2009)
In a darkened hangar, two soldiers fire beams of light at computer-generated images of enemy troops on large video screens. Sounds of battle fill the air through a speaker system.
This virtual-reality shooting range at Wright...
(29/05/2009)
Researchers at Rutgers University's Winlab and NEC Laboratories have developed a system that improves Internet access on the road. The system, called R2D2, uses special antennas and novel software to let users upload big chunks of informat...
(22/10/2013)
The need to densify the cellular network will increase dramatically in the coming years. The sharp increase is driven by growth in smartphone subscriptions, and at the same time we are consuming more mobile services as an increasing number ...