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Virtual Dictionary
Binaural Sound Synthesis inaural sound is sound which is spatial – it appears to be coming from a position in 3D space around the listener. In particular, binaural sound takes into account the spatial properties of the human head, and so distorts the different channels of sound to take into account the shape of the head, and the distance from each ear, in order to artificially recreate the data necessary for the listener's brain to work out where in relation to them it 'came from'. Below, we offer a selection of links from our resource databases which may match this term.
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Whether you are using a cochlear implant to replace the lost sensation of sound, or recreating binaural sound within a virtual environment, a precise understanding of how the ear works is always helpful. It might well be that current experiments with binaural sound for VR 3D recreation of sounds based on the relative positions of the ears, and the head shape of the listener, are not quite getting the full picture of sound reception. It seems facial skin also has a part to play. The talk is primarily focussed on demonstrating his new invention 'hypersonic sound'. It is essentially a way to precisely focus sound, or as the inventor puts it "put sound where you want to." This has obvious implications for 3D sound effects in virtual reality and channeled sound cones in augmented reality. It has long been known that sound can affect our emotions. A good tune or a sound reminding us of a terrifying event, bring associated memories to mind, that bring emotional states with them. What was not realised until recently however, was that the emotional state you are in when you hear the sound, changes the sound you hear in the first place. This makes sound a surprisingly potent tool for immersion feedback. The story of Daniel Kish, a man whose senses are out of balance; a man who sees with sound. Unlike the mapping of the sense of smell, which has odourant maps all over the olfactory bulb in no particular order, the sense of sound is remarkably well ordered. Synapses line up in an overlapping orchestra, with multiple redundancies, a study has found. A neurological experiment has confirmed that the McGurk effect - a long-known phenomenon where what you see overrides what you hear - is indeed codified directly into the sound processing regions of the brain. Meaning the McGurk effect is not something that can be barpassed in our virtual environments, and is not a trick of sensory perception, but rather is a cornerstone of sound perception itself.
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Results by page (21/01/2009)
It might well be that current experiments with binaural sound for VR 3D recreation of sounds based on the relative positions of the ears, and the head shape of the listener, are not quite getting the full picture of sound reception. ...
(09/06/2009)
Soon computers may be able to generate eerily accurate sounds for film soundtracks. For the first time, a team of computer scientists has reproduced the sound of flowing and dripping by modelling the way water creates sound in the physical ...
(04/06/2009)
September 10th - 12th, 2009 Amsterdam, Netherlands The conference series on Affective Computing and Intelligent Interaction is the premier international forum for state of the art in research on affective and multi mod...
(27/10/2012)
Help is on the way for people who suffer from vocal cord dysfunction. Researchers are developing methods that will contribute to manufacturing voice prostheses with improved affective features. For example, for little girls who have lost th...
(23/06/2010)
Thanks to researchers at the Centre for Digital Music (C4DM) at Queen Mary, University of London, anyone watching the World Cup on their computer can now filter out the droning sounds of vuvuzela playing in South Africa's stadiums. ...
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