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Virtual Dictionary
Binocular Parallax The eyes in your head are set part from one another; therefore they see the world from slightly different angles, and send the brain images that differ slightly from the other eye. This difference in the sensed images is called binocular parallax. The human visual system is acutely sensitive to these differences, and for positions between eight inches and eighteen feet, binocular parallax is the most important depth cue. Indeed, it is so important, the brain can perceive distance on this alone, within that range. Below, we offer a selection of links from our resource databases which may match this term.
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Results by page [1] ![]() ![]() ![]() ![]() ![]() An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude. The Binocular Omni Orientation Monitor or BOOM was one of the very first immersive VR interfaces, predating even the HMD. Massive and unwieldy, they none the less have some valuable properties which still see them in use today. ![]() ![]() ![]() ![]()
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News containing the Term Binocular Parallax:
Results by page (19/06/2009)
Neural "noise" may cause you to miss important changes in your environment when you are concentrating on something else, new research indicates. The research by Sam Ling, a postdoctoral researcher in Vanderbilt University'...
(26/08/2013)
A study in mice reveals an elegant circuit within the developing visual system that helps dictate how the eyes connect to the brain. The research, funded by the National Institutes of Health, has implications for treating amblyopia, a visio...
(07/09/2013)
Scientific research doesn’t often start from outreach projects. Yet, Ryuho Kataoka from the National Institute of Polar Research in Tokyo, Japan, came up with an idea for a new method to measure the height of aurora borealis after working o...
(01/10/2009)
Sony today announced the development of a single lens 3D camera technology capable of recording natural and smooth 3D images of even fast-moving subject matter such as sports, at 240fps (frames per second). This technology co...
(19/12/2008)
A system that can recognize human gestures could provide a new way for people with physical disabilities to interact with computers. A related system for the able bodied could also be used to make virtual worlds more realistic. The system i...
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