The eyes in your head are set part from one another; therefore they see the world from slightly different angles, and send the brain images that differ slightly from the other eye. This difference in the sensed images is called binocular parallax. The human visual system is acutely sensitive to these differences, and for positions between eight inches and eighteen feet, binocular parallax is the most important depth cue. Indeed, it is so important, the brain can perceive distance on this alone, within that range.
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A new method of creating parallax mapping has been demonstrated, which can automatically create parallax texturemaps from ordinary photographs.
Detecting 3D is a trait of stereoscopy. Its why humans tend to have two eyes, two different viewpoints create a degree of parallax, and allow us to perceive in 3D. However, motion parallax and movement in all three dimensions is harder to discern than simple 3D structure.
An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude.
The Binocular Omni Orientation Monitor or BOOM was one of the very first immersive VR interfaces, predating even the HMD. Massive and unwieldy, they none the less have some valuable properties which still see them in use today.
The PAD is another attempt to move beyond the flatland desktop paradigm. This one, thought up by researchers in Masatoshi Ishikawa's lab at the University of Tokyo, turns the desktop into a virtual 3D space directly.
Building on the premise of Parallax mapping, in which 3D displacement of surfaces is faked by means of displacing textures both by creating a height map of their protuberance from 3D space and then calculating the angle of that protuberance relative to the angle the observer is looking, Microsoft and Make3D have created a process allowing a single photo to become a 3D scene.
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Neural "noise" may cause you to miss important changes in your environment when you are concentrating on something else, new research indicates.
The research by Sam Ling, a postdoctoral researcher in Vanderbilt University'...
A system that can recognize human gestures could provide a new way for people with physical disabilities to interact with computers. A related system for the able bodied could also be used to make virtual worlds more realistic. The system i...
Sony today announced the development of a single lens 3D camera technology capable of recording natural and smooth 3D images of even fast-moving subject matter such as sports, at 240fps (frames per second).
This technology co...
In a recent study, researchers at the University of Tokyo and Hitachi, Ltd., have presented a 3D TV system that captures a live scene in real time and reproduces it on an autostereoscopic display. The system also offers interactive control,...
In a feat of technical wizardry combined with several doses of panache, Hitachi has demoed a 3D projector that can project images onto real-world objects in stunning fashion. For the demo, a 3D image of a bird hatching was displayed on an a...