Bone Level Of Detail
Bone level of detail refers to a skeletal modelling system. Because such systems are non-visual, level of detail is not meant in the usual way. Instead it refers to how far the skeletal modelling system spreads. Do the bones end at the hands? Are there finger bones? Toe bones? How many bones are used to animate the back? The greater the precision to an organic bone system, the higher the bone level of detail.
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Usually, creation of a prosthetic limb errs on the lighter side, sacrificing capability for lightness. This is because until now, it has not been possible to examine the surviving bone in enough detail to safely screw a prosthetic into the bone.
For gameworlds, this one. A comparison of the relative benefits of level based experience systems, with a level less system based on individual skill.
One of the most important aspects when working with any skeletal system, is the joint where bones connect. If you don't get this area right, then bone will grind against prosthesis, and the bone is likely to take critical damage first. You inflame a joint, that did not have a problem in the first place, and spread further complications throughout the body.
Pennsylvania State University researcher Henry J. Donahue, Professor of Orthopaedics and Rehabilitation, Penn State College of Medicine, has found a use for the inorganic material hydroxyapatite, in covering sterilized implants so that they form a natural bond with on-site bone, fusing together over time.
This book is an introductory level coverage of AI. Specifically it covers methods and algorithms that allow computer programs to automatically improve through experience. Intended for upper level undergraduate and introductory level graduate courses in machine learning, it is understandably light on content in many areas.
An introductory-level overview of the field of prosthetic limb replacement, and the level of development it is reaching.
A detailed look at advancement systems for gameworlds, can be found in this article, going beyond the relative skill level comparison route, to discussing why hiding skill level gains will not work, the problems with comparative scoring for skill levels, and proposing a solution which offers greater incentive to learn, on the part of the player ? at the cost of more thought required by the developer.
Industry News containing the Term Bone Level Of Detail:
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Technique could eliminate need for bone grafts and transplants
A gene therapy that spurs the growth of tooth-supporting bone could make dental work far more pleasant.
The technique could eliminate the need to ...
Scientists are closer to understanding how to grow replacement bones with stem cell technology, thanks to research published today in the journal Nature Materials.
Many scientists are currently trying to create bone-like mate...
Stryker Corp. has announced the clinical release of a different kind of prosthetic interface, one that bears watching. Unlike traditional prosthetic-to-bone fusions, Stryker?s latest titanium mounting is pockmarked with holes and gaps, cove...
Georgia Institute of Technology bioengineers have demonstrated a way to grow tendons that gradually "fade" to bone at one end, strengthening the ends of the attachment
The technique uses a gene that triggers the fibroblast ...
Artificial bone marrow that can continuously make red and white blood cells has been created in a University of Michigan lab.
The substance grows on a 3-D scaffold that mimics the tissues supporting bone marrow in the body. ...