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Virtual Dictionary

Bot

A bot is a type of stand-alone program designed to interface with a VR system as an outside entity. Sometimes they are used for AI, sometimes they are used as a form of plug-in. Sometimes they are used in gameworlds to pretend to be players and farm resources. Ultimately however, they are external programs connected into the virtual environment.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Bot:

Active Remote Sensing

Activity Dependent Plasticity

ADS-B

Agent

Allusion to Galatea

Alternate Life

Ambient Intelligence

Android

Animat

Animat Approach

Ant Colony Optimisation

Anti Bioism

Artificial Human Companion

Artificial Neural Network

Assistive Agent

Automaton

Automatonophile

Automatonophilia

Automatonophobia

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomous Vehicle

Autopotent Entities

AUV

Backface Removal

Bilinear Interpolation

Binocular Fusion

Binocular Overlap

Biocybernetics

Bioinspired

Bioinspired Robotics

Bioism

Biomechatronic

Biometrics

Biomimetic Locomotion

Bionic Limb

Bishop Berkeley in a Cybermall

Bot

Botting

Brain Centeredness

Brain in the Bottle

Brain Machine Interface

Brain-Machine Interface

Butler

Cache Thrash

Camera Vergence

Camera Version

CATE

Caustic Network

CDI

CER

Chat Bot

Chatbot

Chatterbot

Clinical Tablet

Co-Browsing

Cobot

Cognitive AI

Cognitive Architecture

Cognitive Artificial Intelligence

Cognitive robot

Cognitive Robotics

Coherent Diffraction Imaging

Colocated AR

Colocated Augmented Reality

Computed Tomography

Computer Vision

Computer-Aided Tissue Engineering

Computer-Mediated Reality

Context Aware Service

Conversational User Interface

Cooldown

Creative Destruction

Crossover Error Rate

CT

CUI

Culling

Cybercartography

Cyberdildonics

Cybernics

Cyberphobia

Cybersleuth

D-MRI

Decal

Depth Fog

Developmental Robotics

Diamond Square Algorithm

Diffusion MRI

Digital Materiality

Directional Light Source

Domotics

Dummy Head

DWL

Dynamic LOD reduction

Edge Blending

EER

Electronic perception technology

Eliza Effect

Embodiment

Equal Error Rate

Ethorobotics

Evolutionary Robotics

Exergaming

Exertainment

Exp

False Accept Rate

False Match Rate

FAR

Fembot

FMR

Foglet

Foglet Swarm

Fourier transform

Fractal Noise

Full Force Feedback

Functional Electrical Stimulation

FWL

Goblin Tactics

Gynoid

Hidden Surface Removal

HIFU

High-Intensity Focused Ultrasound

Home Automation

HRI

Human-Robot Interaction

Hyper Real

Hysteresis

IAD

ICE

Infosphere

Integrated Clinical Environment

Intelligent Assist Device

Intelligent Transportation System

Interoperable Telesurgical Protocol

Kansei Engineering

Knowbot

Laparoscopy

Lighting Pass

Limb Kinematics

Linguistic User Interface

Loebner Prize

Logizomechanophobia

Lower Extremity Functional Electrical Stimulation

Ludology

LUI

Luster

M-Commerce

Machine Vision

Magnetic MoCap

Mass Automation

Mass Player Kill

MCA

Mechanoreceptor

Medical Clinical Assistant

Medical Implant Communication Service

Mesh Based Animation System

MICS

Mob

Mobile

Mobot

Monoscopic Display

MPK

Munchkin

MUSE

Nano Air Vehicle

Naturoid

NAV

Near Field Communication

Network Based Humanoid

Neural Computation

Neural Engineering

Neural Feedback

Neurobiofeedback

Neurocomputation

Neurofeedback

Neurolinguistics

Neurophysiology

New Bedouins

NFB

NFC

Occlusion Culling

Offset Mapping

Opacity

Osseointegration

Ownership

P-zed

P-zombie

Painter's Algorithm

Parallax Mapping

Partial simulation

Path In The Sky

PBR

Peripheral Nervous System

Peristalsis

Philosophical Zombie

Physically Based Rendering

Piezoelectric

Plasmodium Robot

Platonic Realism

PNS

Point Light Source

Polarized Glasses

Posturography

Precomputed Radiance Transfer

Priority Fill

Programmed Mind

PRT

Quantified Self

R3V

Reflection Pass

Reflectivity

Region Rendering

Rehabitainment

Reproduction Fidelity

Reverse Painter's Algorithm

Rez

Robosexual

Robot

Robot Ethics

Robotic Limb

Robotic Reconnaissance Vehicle

Robotics

RRV

Scene graph

See-And-Point Interface

Self-Shadows

Semi-intelligent agent

Sensor Fusion

Sensory Immersion

Sexaroid

Shadow People

SI

Simulacrum

Simultaneous Localisation And Mapping

SLAM

Smart Appliance

Soft Body Dynamics Engine

Soft Robotics

Somatosensory Pathway

Somatosensory System

Spatial Data

Spatial Data Translation

Spatial superposition

Spiking Neural Controller

Spot Light Source

Stand-In

Stanford Research Institute Problem Solver

Stereokinetic Phenomenon

Stereoscopy

Stereotaxy

STRIPS

Structure From Motion Computation

Substrate Independence

Swarm Intelligence

Swarming

Synesthesia

Synthespian

Synthetic Economy

Technological Bedouins

Technological Nomad

Tele-Embodiment

Teledildonics

Telehealth

Telemanipulation

Telemanipulator

Telemedicine

Telepistemology

Telepresence

Telerobotics

Telerounding

Telesurgery

Telesurgical Unit

Temporal Aliasing

The Bazaar Model

The Cathedral Model

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Tick

ToM

Tomographic Reconstruction

Transparency

Troll Test

Two Handed Input

UAV

Ultrasonic Trackers

Uncanny Valley

Unmanned Aerial Vehicle

Utility Fog

UV

UV Values

VERT

Virtual Displacement Mapping

Virtual Environment For Radiotherapy Training

Virtual Reality Application

Virtual Robot Simulation

Visual Field

Voice Recognition

Voice User Interface

Volumetric Smooth-Shadow

VR Application

VUI

Weaponized Unmanned System

World in the hand

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