Boundary representation is basically a catch-all term for 3D shape recognition by the periphery of the shape, not the insides. Wireframes are a classic example of boundary representation, as they map out the shell of the object. Boundary representation may also be called B-rep or BREP.
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A short description of the griffin, includes a good pictorial representation.
A short essay that stirs the mind, contemplating as to what virtual reality actually is, and how its increasing development, actually predates the computer by tens of thousands of years.
The diagrammatic representation for easy understanding, of how dendrites and axons in the nervous system might be attached to a a remote body via the Internet.
The secret police; the key to dealing with cheaters. Player monitoring in achievable forms, statistical representation, and why NOT to close a bug that you are aware a player is exploiting.
A surprising find from an old anime space opera released in 1999. The main plot and most of the episodes have nothing to do with VR, but this well-done representation of how a VR school is created for kids in remote locations - and why it is created this way, is a little gem that is well worth remembering as we strive to create these interfaces for real.
The Medical Working Group of the X3D consortium is developing an open interoperable standard for human anatomy representation. This standard works with multiple types of scans (CAT, MRI, PET, and others), and allows equipment manufacturers to be able to export data collected from the scanning machines into a shared data format.
How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
Industry News containing the Term Boundary Representation:
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A team from the Fraunhofer Institute for Applied Optics and Precision Engineering in Germany has created the first liquid camera lens.
This liquid lens has with no moving parts, and can switch between two levels of magnifica...
Boundary Between Electronics and Biology Is Blurring: First Proof of Ferroelectricity in Simplest Amino Acid
The boundary between electronics and biology is blurring with the first detection by researchers at Department of Energy's Oak Ridge National Laboratory of ferroelectric properties in an amino acid called glycine.
Using graphene – either as an alternative to, or most likely as a complementary material with – silicon, offers the promise of much faster future electronics, along with several other advantages over the commonly used semiconductor. However...
Scientists Robert J. Knuesel and Heiko O. Jacobs of the University of Minnesota have developed a way to make tiny solar cells self-assemble.
The researchers had previously been unsuccessful in their attempts to make self-asse...
Neural "noise" may cause you to miss important changes in your environment when you are concentrating on something else, new research indicates.
The research by Sam Ling, a postdoctoral researcher in Vanderbilt University'...