Casual players are those who don't spent inorfinate amounts of time in world. They may participate a bit here, and a bit there, but are visitors at best, and don't try to live there. The majority of participants in any large world will be casual.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Casual Player:
A nine year old article, whose advice is still ignored by many big studios, to their detriment. Casual gamers do not have the time to throw 40 hours a week into a given experience grind gameworld, but their total spending power far exceeds those who do. Perhaps there should be a place for this type of person, as well?
A solid, and badly needed guideline on creating a character which is sensible, and believable. Covers the creation of the backstory, and motivation for your character's actions - a point often missed by the new, or casual role-player.
This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
Are MMO worlds really a place where epidemics can be implemented? Infections leaping from player to player, some succumbing, some becoming carriers? It seems amazing, and farfetched - no player would stand for that, surely. Yet, this has already happened in at least one persistent virtual world.
Complete Website: Mudders' Cave
A site dedicated to player-to-player communication, and a small group of MUDs. An established site, with a precise focus towards the players, not the worlds. Also includes a moderate-sized database of player-names, and an attempt to find out why players leave individual worlds.
What do you do when a player just "won't let go"? It's difficult to just idly sit by and say nothing when a player becomes abusive, but what really is the "best" way to handle them?
Five helpful tips for anyone applying for a staff position on any not-for profit, or casual virtual world. Just like any interview situation, they help cover the basics, and increase your chances of working for them.
A satriatrical look at non-role players, based around one player's character in a particular MUD, Nexus. A sad example of what can happen if a player doesn't consider RP 'a worthy consideration'.
A look at the ultimate future of MMOs and social VR - player generated content. Second Life have worked out they have the equivalent of $400 million dollars of creative input per year - how to leverage that kind of player drive, and grade it in a MMO?
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Industry News containing the Term Casual Player:
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Sony on Tuesday demonstrated a prototype motion-sensing videogame controller, as the maker of PlayStation consoles joined rivals in a trend away from playing with complicated buttons and joysticks.
Sony Computer Entertainment...
Brain Computer Interfaces measure electrical signals from the brain and convert them into data that can be used by a computer. You can move a cursor on your screen, for example, simply by thinking about it. Now, researchers at the Universit...
A multi-purpose gadget for blind people that will enable them to listen to music and identify household items is under development.
The TellMate, designed by Singapore company, GaiShan Technology could soon be available in th...
A Hong-Kong player of one virtual world, is attempting to take the company to court, sueing for compensation after the weaponry their character used, online was lost. The claim? ?780 compensation for mental anguish, and the replacement of t...
The BBC looks at advances to control the Da Vinci system, and going beyond Da Vince: Applications in machine vision that facilitate an operation head that times its own movements to the beats of a heart ? allowing it to be operated on whils...