A character engine is a type of artificial intelligence control system, first pioneered by the University of California. It is essentially a toolkit for defining the parameters and stability of an artificial personality, for use in high-end general artificial intelligence work.
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A solid, and badly needed guideline on creating a character which is sensible, and believable. Covers the creation of the backstory, and motivation for your character's actions - a point often missed by the new, or casual role-player.
In-Character Actions equal In-Character Consequences - ICA=ICC. This is the cornerstone of roleplay - what you do in character reflects what happens in character. This said, morality in roleplay does not get a second glance. Why not? That's a complex one...
SimBionic is an authoring tool and runtime engine for developing complex behaviors in NPCs characters. SimBionic can also control objects in the world that move or behave in reaction to events or conditions within the world - tied into the NPC AI this makes for a formidible level of immersion.
Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state of year 2000?s art gameworld engines.
Inspired 3D character setup, is a book designed to try and help Maya artists create character rigs for avatars to help animation, and how to do it correctly and professionally. It is worth noting that although the book does say it is platform independent, Maya is used throughout the book, with most of the examples working as illustrated solely on Maya.
A wonderful article looking at the great probability that in order to allow strong in-character bonding, you need to have a facility for dedicated out of character player bonding too.
This is the character creation screen from Code of Everand, a child-friendly MMO run by the British Department of Transport, in order to teach children road safety. It is quite impressive in several respects, offering quite a few points to learn from.
Search engine for mythological resources across the web.
RenderWare AI 1.0 is another programmer's kit, this time it's a suite of C++ base classes, and is shipped as a part of RenderWare Platform, a suite of development tools covering all areas of development. RWAI is focused on design and implementation of character behavior, leading to autonomous agents once more - though obviously, only for C++.
An interview with Lee Sheldon, proponent of epic plotlines for MMORPGs, and professional scriptwriter. The interview centers around his new book, "Character Development and Storytelling for Games"which can be considered core reading material for plot development.
Industry News containing the Term Character Engine:
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Simulation of mechanical systems
Mechanical systems simulation has always typically been a primitive branch of simulation. Individual moving parts have long been simulated working together, but a complete working engine in re...
Graduate robotics students at the University of Pennsylvania, motivated by realism trends in movies and gaming, decided to take a step into a new dimension - the fourth dimension of haptic reality, the tactile simulation of forces that impa...
Fujitsu and iCAD today announced the development of the world's first computer aided design (CAD) engine, designed to be used as part of a 3D CAD system for designing machinery that is capable of processing data for one million parts in 0....
(Press Release) In their continued efforts to raise the bar in the high-end character animation arena, Di-O-Matic announced Voice-O-Matic version 2 for 3ds max.
Voice-O-Matic 2 simply takes lip synchronization to a new level...
A British woman is divorcing her husband after she caught him cheating on her in Seccond Life.
Amy Taylor, 28, cited unreasonable behaviour in the court papers, describing how their three-year marriage came to an end when she...