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Virtual Dictionary

Client Prediction

Client prediction is a networked environment concept where if the client program loses contact with a world server for a few hundred milliseconds, the client program predicts the actions of other participants and interactive, dynamic entities extrapolated from previous behaviour. When the next update from the server arrives, actual entity behaviours and actions are substituted over the predicted ones.

If too long a time passes without word from the server, the client usually automatically ?disconnects? and informs the user it is no-longer listening for the server; connection has been lost.

See Also: Fluid animation for Client Prediction

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Client Prediction:

Client Prediction

Fluid animation for Client Prediction


Resources in our database matching the Term Client Prediction:

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Locally Hosted resource
Using Thin Clients for Medical Data
A thin client is any computer system basically, that uses an application for whom all processing occurs on a central server, with just the results shipped back to the client for display. This paradigm is ideal for medical data, so why is it only now being considered?

Linked resource
Being-There, Later...
Given the ability to mathematically replicate natural physical laws, and the ability to handle all variables in a given situation, the logical future of all research-simulation is the prediction of future events.

Resource Type not Available

This trilogy pack is the starter kit for Everquest. Containing the latest patched version of the basic client, together with the first two expansion packs; "Ruins of Kunark", and "Scars of Velious".

World Review: Playdo
World Review: Playdo welcome screen
Playdo is a purely social world system. Created in the image of a small city, the entire apparatus runs under shockwave applications ? so it will run in almost any browser. There is no client to download, and everything is broken up into sections.
Rating 22.5

City of Villains is the long-awated sequel to City of Heroes. This card entitles you to a copy of the client, together with a 2-month (60 day) prepaid subscription.

Locally Hosted resource
Connecting to Telnet Worlds: Using Microsoft Telnet
Telnet -text based virtual worlds, or MUDs, MOOs and MUSHes as they are collectively known, require a TCP capable text client to interface with. Many different clients at a range of different prices with different addon features are available. However, each takes time to aquire, even if that is just the time to search in google and download.

Locally Hosted resource
Virtual World Exchange Language
The virtual worlds of today are essentially hierarchical systems. A small number of servers which hold the data for the worlds, and an innumerable number of client connections, largely untrusted. This resource, half article/half rant, looks at the virtual worlds of tomorrow; at distributed systems, and world browsers.


Industry News containing the Term Client Prediction:

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Earlier this month, a coding firm called Comverse Technology created an application that runs Second Life on Java-enabled mobile phones. This allows SMS and IM messaging with other avatars, as well as exploration of the virtual environment,...

In an interesting move, Moove, a VRML-based world-system geared for romance, has decided to release the source code for its avatars ? called actors ? free for anyone to develop.

The company says it plans to release source cod...

Global warming may ramp up average temperatures by 20 degrees Fahrenheit in less than 50 years, according to the first climate prediction experiment relying on the distributed computer power of 90,000 personal computers. The startling resul...

Hewlett-Packard is giving the public a chance to try out an open beta of of Mscapes, a suite of software applications that let anyone create interactive location-based (augmented reality) games or tours.

The Mscapes online au...

Developers and users of Twitter have reacted angrily to changes made by the social network to restrict creation of third-party applications.

Any new app that wants to serve more than 100,000 users must now seek the com...