Clip space is very similar to view space, in a 3D environment. However, rather than having a pyramid shaped view frustum where the point is the viewpoint, clip space squashes the frustum into a unit cube, and normalises X, Y and Z co-ordinates onto a grid, for ease of mathematically determining the relationship between them in as few cycles as possible.
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Tangent space is sometimes called texture space. It is the co-ordinate systems for one face of any 3D skinned model. Use of tangent space, which this tutorial covers, is necessary to properly map a texture onto part of a 3D shape.
The European Space Agency (ESA) have released details of a new augmented reality interface they have been testing and how it actually benefits astronauts when in space. Quite scarily they actually believe they are the first organisation to implement an AR interface, according to their press release.
The following clip from Onion News Network, is an obvious spoof - its all that onion ever produce, but at the same time, this one may cut closer to the bone than perhaps we would like.
This tome, written long before the Metaverse Roadmap, was one of the first large works to discuss how virtual spaces create entirely new kinds of space, and require mapping constructs and methodologies utterly alien to what had come before.
More music; more films; more photography; more, more, more. More of everything seems drive this fetish for storage space and power. Yet is it just more, more, more, or can more actually equal better in VR?
Artificial intelligence is now advancing at such a rapid clip that it has the potential to transform our world in ways both exciting and disturbing. The book was written in 2007, and by that time computers had already been designed that were capable of driving cars, playing soccer, and finding and organizing information on the Web in ways that no human could.
The Sensor web, is a long-anticipated faced of an augmented world. It is, in theory at least, a huge web of interconnected sensors, actuators, RFID, GPS, specialised routing controls, and augmented sensory hardware, all wired together into an immense web in physical space, facilitating Augmented Reality applications.
How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
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Three years ago, the maker of a surgical clip called the Hem-o-lok issued an urgent recall notice warning doctors to stop using the fasteners on living kidney donors. It said the clips could dislodge in their bodies, with "serious, even li...
The interplanetary internet now has its first permanent node in space, aboard the International Space Station (ISS).
The new software will make sending data from space less like using the telephone, and more like using the we...
Now here's an odd item stereotypically coming out of Japan that might be of circumstantial interest to those in medical schools. The Wink Glasses are clip-ons that can detect one's blinking, and when the blinking slows, as when you're do...
It won't be long before "clip-on" computer aids become available for everybody, says Andy Clark, a pro-enhancement philosopher at the University of Edinburgh in the UK. These could be anything from memory aids to the ability to "search...
Animal's brains are only roughly aware of how high-up they are in space, meaning that in terms of altitude the brain's 'map' of space is surprisingly flat, according to new research.
In a study published online today in N...